Thanks for the link DJ. I had completely forgotten about the Stamina bug!

Casualties for high value infantry and cavalry should certainly be lessened by this tweak.

On the other hand this tweak could have some adverse side effects. With this fix in place I must assume that a greater percentage of the AI's units will now be diverted to chase fleet footed missile and mounted missile units not simply through a player's main battle line (which could be loaded with pikes ) but all over the battlefield as well. Right now I see way too many heavy/medium infantry units (i.e. hoplites) breaking off from the main force and chasing after units of Horse Archers! Beyond it being an exercise in relative futility it seriously hurts the AI's chances of success when the main battle lines meet. This is not a good thing. Thoughts?

Just as an FYI Spartan over at TWC first discovered how to make the AI factions build less ships by upping the number of turns needed to build them. His naval mod is quite good, people should check it out.