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  1. #6
    Lord of the Kanto Senior Member ToranagaSama's Avatar
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    Default Re: How did the suicidal Generals get past the testers?

    Forgot to post this yesterday:

    Quote Originally Posted by Owen
    Is this the situation where the two lines are static, facing each other and the enemy general charges through his own line to charge into your centre and then get wiped off the map as your hastati all fire into him and your general counter-charges?
    I'm not sure what you mean by "static", but YES.

    In MTW it was not so much of an issue because of the insane valour and hitpoint bonuses a general could get (jedi generals anyone?) you could surround them and they would not die.
    Did you miss the loud and consistent whinning, that lead to a fix in either the patch or VI (forget which)?

    This was serious then, and its serious now.

    BobtheInsance,

    Speaking as the "voice of reason"tm

    It is entirely possible that the issue was picked up but there was insufficient time before release to resolve it and it not have been seen as serious enough an issue to delay the release... If this is the case we may see a change in the up coming patch...

    Working in a software company myself I see the developers having to prioritise their work on the run up to a release, and if your work list included a number of CTD errors and serious incompatabilities then "overly aggressive generals" might drop down the work list a bit...
    I find the "runup to release" theory TOTALLY implausable for the following reason(s):

    1) Shogun: Suicidal Damiyos

    Fixed, I believe in MI.

    2) MTW: Again, upon release, Suicidal Generals

    Forget, Fixed in either the Patch or VI.

    One would wonder how it is that issues presented in the first insance are recognized and addressed effectively, creep up in susequent releases.

    What happend? Sloppy truly sloppy to have this creep.

    3) RTW: Suicidal Generals, AGAIN?!

    Unfreaknbelievable.

    Don't these people keep a Checklist, previous issues that have been fixed? Don't they have a CONCRETE *Prioriized* Policy, not to have previously fixed issues to creep into a new release?

    Suicide Generals is not something to be left until the "runup" period. Even before, but, I'd accept directly after the first playtesting period, this s/h been addressed in a prioritized manner. The FIRST priority in formal playtesting s/b to ensure that prior *fixed* issues are not existant, and if so, someone needs to be called into the office and, ahhh, instructed to get this right, pronto.

    It's ***Unprofessional***, pure and simple.

    I've worked professionally in two demanding areas of business, where on every level from the highest to the lowest, decisions and actions impacted the bottom line or firm's reputation.

    In each are, people would be fired for such inattentive carelessness to detail. Fired on the spot, call security, get em outta here.

    I mean they're running a business ain't they? They're producing a product for sale, aren't they? I mean their ENTIRE business is based upon GOOD WILL!

    After the Patch, Suicidal Generals should never occur in another release of a TW game. At the very least, the effective occurrence of this issue should persistently match that of the *fixed* MTW. Nothing less is acceptable, nor execusable.

    Crap, let me run that company.

    ---

    On that hardline note, TS truly hopes RTW is a runaway financial success, so that CA can get out from under the yoke of these Producer/Publishers. The Community would be well served if CA were to gain Id and/or Valve like industry leverage and could call their own shots, for the most part. Let us all pray that Valve prevails in court against their publishers regarding *Steam*.
    Last edited by ToranagaSama; 11-13-2004 at 00:28.
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