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Thread: Self-induced rebellions, why and how?

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  1. #1
    Member Member Procrustes's Avatar
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    Aug 2004
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    Default Re: Self-induced rebellions, why and how?

    I've done this using island provinces before - ussually by accident. Invade an island with a small force and you are pretty much guaranteed a rebellion the next year, and each following year if you don't send a big garrison. Crete works good. (It's kinda fun to see how good you can get your general, and how long you can last. If you like small battles this is the way to go.)

    You can help keep the rebellions coming by murdering all your prisoners, or executing all the rebels after each year. Your general will start piling on "unhappiness" vices - up to you whether you want him to do that.

  2. #2

    Default Re: Self-induced rebellions, why and how?

    what the *urban militia* is there for. 60men as guarisson, let `em come. probably a bowyer-unit. if you need more (for training) put there a better stack.

    the AI dislikes rebellious provinces. but if he comes.. well more training.

    three faction (you, him and conan) battles are most fun to me, because noone knows who will fight whom.

    [it was fear, that made me leave my shield behind..]

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