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Thread: Middle Earth: Total War for Rome

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  1. #1

    Default Re: Middle Earth: Total War for Rome

    Ah, it´s good to see that you´re not dead.

    And as for the new units: You never cease to amaze

  2. #2

    Default Re: Middle Earth: Total War for Rome

    The units look excellent as usual. I hope you guys will continue to work on this mod, as I'm really looking forward to a day when a LotR mod is actually completed.

  3. #3
    IW Director, MA Mapper Member Ilsamir Lord's Avatar
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    Default Re: Middle Earth: Total War for Rome

    Indeed. Your mod seems to be doing something altogether original with the material in terms of the design. Good luck with it and may a star shine upon you :D
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    An Original Fantasy Concept

  4. #4

    Default Re: Middle Earth: Total War for Rome

    Ah, first time for a while I'm actually looking forward to release of this fine mod of yours. I propably would have remover RTW long ago if it would not have been for you. It shall lay in the deep chasms of my hard-drive till the release of METW. I'm sure it will be worth the waiting.

    Nice to see Beornings. I would have suggested making them and woodsmen as rebels or minor factions, but the site has been down for a while. Nice work on those, especially the big axe wielders.

    That last shot is quite impressive, I must say. I was afraid that the new Mumakil would not look as good as the old one did, but I must say I'm not disappointed at all. Nice one. The Black Numenoreans & others look excellent aswell, although we have seen them before, if my memory serves me right.

    Keep up the great work.

  5. #5

    Default Re: Middle Earth: Total War for Rome

    Here are some more random screenshots from METW:



    Dunedain Grey Company with Noldor Lords, Mirkwood Swords and Lorien Fletwatch (temporary name) in the background.



    Extreme closeup of Lorien's Fletwatch.



    Dunedain Rangers



    Lorien's Swordwielders - Differ greatly from other Silvan with a preference for mail.



    Mordor's Olog-hai with Dwarrow Warriors.



    Winged Guard of the Citadel with Commander.



    Isendard's Half-Orcs.

  6. #6

    Default Re: Middle Earth: Total War for Rome

    Even though I´ll repeat myself: It´s good that you´re still up and running, unlike a couple of other mods.

    As you made the Beornings a seperate faction: Will Umbar be one as well - after all, Umbar never was part of Harad but Numenorean land (albeit Black) since its founding by Ar-Pharazon. That makes the Corsairs from Umbar quite a logical consequence - the Numenoreans were a people of sea-farers, after all, and that wouldn´t be something that their change of allegiance towards Sauron would change.
    Last edited by Ciaran; 07-24-2006 at 11:55.

  7. #7

    Default Re: Middle Earth: Total War for Rome

    By the timeframe of our mod, Umbar was no longer as independent as it had been in the past. It was fully under the control of the Haradrim. But in the campaign the province Umbar will be able to recruit its own units: Raiders, Sailors and Black Numenorians. When we laid out the factions for BI we decided to make Harad and Easterlings replacements for the Roman factions. So... the possibility of making a rebellious Umbar faction can be done.

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