this unit here
http://www.totalwar.org/Downloads/Rt....2_by_vlad.rar
this unit here
http://www.totalwar.org/Downloads/Rt....2_by_vlad.rar
Vlad mod(rome v 1.5):
https://depositfiles.com/files/j92j9iovi
BARB INVASION 1.6 new: https://files.filefront.com/VLAD+MOD.../fileinfo.html
Hi; I'd be glad to show a screenshot, but I don't have any webspace. I could e-mail the image though.
While I thank you for offering the mod, I do play multiplayer often, and I don't want to change any unit statistics; I want to play the legit way. I'll be glad to instal it once we get a patch where mods don't affect vanila multiplayer :) Of course, my modification can in theory allow me to use amazon chariots, but since I don't in multiplayer, no harm done :)
I did compare the mod entries for the chariots, and I'm even more lost: They look virtually identical, unless I'm blind...
--- descr_model_battle (Mod) ---
type greek_amazons
skeleton fs_chariot_archer, fs_chariot_sword
indiv_range 40
texture slave, data/models_unit/textures/greek_amazon_rebel.tga
model_flexi data/models_unit/unit_greek_amazon_high.cas, 15
model_flexi data/models_unit/unit_greek_amazon_med.cas, 30
model_flexi data/models_unit/unit_greek_amazon_low.cas, 40
model_flexi data/models_unit/unit_greek_amazon_lowest.cas, max
model_sprite slave, 60.0, data/sprites/slave_greek_amazons_sprite.spr
model_sprite greek_cities, 60.0, data/sprites/slave_greek_amazons_sprite.spr
model_tri 400, 0.5f, 0.5f, 0.5f
*** descr_model_battle (Mine) ***
type greek_amazons
skeleton fs_chariot_archer, fs_chariot_sword
indiv_range 40
texture slave, data/models_unit/textures/greek_amazon_rebel.tga
model_flexi data/models_unit/unit_greek_amazon_high.cas, 15
model_flexi data/models_unit/unit_greek_amazon_med.cas, 30
model_flexi data/models_unit/unit_greek_amazon_low.cas, 40
model_flexi data/models_unit/unit_greek_amazon_lowest.cas, max
model_sprite scythia, 60.0, data/sprites/slave_greek_amazons_sprite.spr
model_sprite slave, 60.0, data/sprites/slave_greek_amazons_sprite.spr
model_tri 400, 0.5f, 0.5f, 0.5f
--- export_descr_unit (Mod) ---
type rebel amazon chariots
dictionary amazon_chariots ; Amazon Chariots
category cavalry
class missile
voice_type Female_1
soldier greek_amazons, 27, 9, 1
mount heavy chariot
mount_effect elephant -8, camel -4
attributes sea_faring, hide_forest, frighten_foot, cantabrian_circle
formation 8.5, 9, 15, 15, 2, horde
stat_health 1, 2
stat_pri 14, 6, arrow, 120, 50, missile, archery, piercing, none, 25 ,1
stat_pri_attr no
stat_sec 10, 5, no, 0, 0, melee, blade, slashing, none, 25 ,0.75
stat_sec_attr launching, ap
stat_pri_armour 12, 2, 0, metal
stat_sec_armour 0, 1, flesh
stat_heat 2
stat_ground 0, 0, -6, 0
stat_mental 15, normal, untrained
stat_charge_dist 40
stat_fire_delay 0
stat_food 60, 300
stat_cost 1, 680, 140, 70, 110, 680
ownership slave, greek_cities
*** export_descr_unit (Mine) ***
type rebel amazon chariots
dictionary amazon_chariots ; Amazon Chariots
category cavalry
class missile
voice_type Female_1
soldier greek_amazons, 27, 9, 1
mount heavy chariot
mount_effect elephant -8, camel -4
attributes sea_faring, hide_forest, frighten_foot, cantabrian_circle
formation 8.5, 9, 15, 15, 2, square
stat_health 1, 2
stat_pri 14, 5, arrow, 120, 60, missile, archery, piercing, none, 25 ,1
stat_pri_attr no
stat_sec 10, 7, no, 0, 0, melee, blade, slashing, none, 25 ,1
stat_sec_attr launching, ap
stat_pri_armour 11, 1, 0, metal
stat_sec_armour 0, 1, flesh
stat_heat 2
stat_ground 0, 0, -6, 0
stat_mental 12, normal, untrained
stat_charge_dist 40
stat_fire_delay 0
stat_food 60, 300
stat_cost 1, 680, 140, 70, 110, 680
ownership slave, scythia
The building and enum file being irrelevant... No other files elsewhere about it. Any suggestions...?
The unit (and building for that matter) cards are in one of the ui packs (Data\packs\ui_0.pak or Data\packs\ui_1.pak). Not sure how you get the game to use the unpacked files rather than the packs. Someone else might be able to help you there.
Add unit cards is a mildly lengthy process the first time, but after that it's pretty simple.
First, grab the inestimable Vercingetorix's PAK extractor from here.
Do what the readme tells you to unpack your PAK files, giving you access to a lot more of the gamefiles.
Next, create these directories in \Rome - Total War\:
(1) \Data\UI\UNIT_INFO\SCYTHIA\
(2) \Data\UI\UNITS\SCYTHIA\
Then, go back to where you unpacked your PAK files (should be Data\packs\Data\) to UI\UNIT_INFO\SLAVE, and copy AMAZON_CHARIOTS_INFO.tga to directory (1), then rename the file GREEK_AMAZONS_INFO.tga.
After that, back to the extracted PAK files to UI\UNITS\SLAVE and copy #AMAZON_CHARIOTS.tga to directory (2), and rename the file #GREEK_AMAZONS.tga.
That should do it.
One other handy thing to do that makes modding stuff like this a lot faster is to simply copy all the unpacked directories in Data\packs\Data\ to Rome - Total War\Data.
Cheers,
Bacchon
And I heard, as it were, the noise of thunder,
One of the four beasts sang, "Come and see,"
And I saw, and behold, a white horse.
And I heard a voice in the midst of the four beasts,
And I looked, and behold, a pale horse,
And his name it said on him was Death,
And Hell followed with him.
Ooh, I see! I didn't knew I had to actually unpack them if I was using the same texture... Thank you very much!
AryaWinla, the entries in the descr_model_battle.txt file have nothing to do with the unit cards, it simply tells the game what skeleton to use so the troops move correctly plus what sprites and textures are used to show the units on the battlefield, the former being 2D graphics shown at a distance, the latter being 3D skins for close up detail.
The link between unit and the unit card is simple a combination of the unit name and the faction. If you are playing the Julii and have created a unit called guys_with_big_swords, then you will need a TGA image file in Data\UI\Units\Romans_Julii\#guys_with_big_swords.tga (the # is required) to give you the little unit card you see in the build queue or in the army selection panel (on both strategy map and battlefield). If you select a unit to get more details - stats, unit description - you also get a larger picture, this is the TGA image file in Data\UI\Unit_Info\Romans_Julii\guys_with_big_swords_info.tga. And that's it, no need to edit any 'linking' file like descr_model_battle.txt.
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