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Thread: How to Model New 3D Units

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  1. #1
    Member Member Piko's Avatar
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    Default Re: Modelling New 3D Units for RTW

    'Next step is to unzip file into your max script folder'
    where is this max script folder?
    Last edited by Duke John; 12-13-2004 at 11:04. Reason: Do not quote images.

  2. #2
    J-23 Member Hans Kloss's Avatar
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    Default Re: Modelling New 3D Units for RTW

    Normally : C:/3dsmax5/scripts

  3. #3
    Member Member Piko's Avatar
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    Default Re: Modelling New 3D Units for RTW

    thanks that helped alot

  4. #4

    Default Re: Modelling New 3D Units for RTW

    is using 3ds max the ONLY way to model in RTW?

  5. #5
    The Philosopher Duke Member Suraknar's Avatar
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    Default Re: Modelling New 3D Units for RTW

    Hello,

    Very nice information about Models here, however I have a small question.

    How would we handle the sprites for a new unit (new model and texture) ?
    Duke Surak'nar
    "Η ΤΑΝ Η ΕΠΙ ΤΑΣ"
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    ~ Ask not what modding can do for you, rather ask what you can do for modding ~
    ~ Everyone dies, not everyone really fights ~

  6. #6
    The Lion Prince Member Sundjata Keita's Avatar
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    Default Re: Modelling New 3D Units for RTW

    Jerome said something about a sprite generator in the "post your must know modding questions here" (in the general modding forum). How long this will take to come out is unknown and whether it will ever come out is also unknown but lets just hope.

    Anyone got any info on this?

  7. #7
    Member Member infernalbob's Avatar
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    Default Re: Modelling New 3D Units for RTW

    Hello, i also got the same question as the other post, is there ANY other way to modify the characters or is ther another program. Something that can also rotate character, add/delete thier apparance and can be used in the game? i tried looking for 3ds Max 30 day trail but it said they weren't giving it out anymore that maybe in the future. so i downloaded gmax from the same site and it looks EXACTLY the same as this 3ds max people are talking about so is it also for modding. to me it's kind of wierd activision and the designer would only depended on 3ds max for people to use when moddeling. Please someone asnwer both questions i would appriciate it. thanx

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