Results 1 to 30 of 288

Thread: How to Model New 3D Units

Hybrid View

Previous Post Previous Post   Next Post Next Post
  1. #1
    Member Member zedar's Avatar
    Join Date
    Aug 2005
    Location
    Finland,Hämeenlinna
    Posts
    19

    Default Re: How to Model New 3D Units

    Im veery sorry about posting this many times but i cant edit :I


    This is the right pic for last post.
    'Sic vis pacem para bellum.' -If you want peace, prepare to war.

  2. #2
    Senior Member Senior Member hoggy's Avatar
    Join Date
    Feb 2004
    Location
    Adel, Britannia
    Posts
    565

    Default Re: How to Model New 3D Units

    it looks like a problem with your scale settings, are you using a normal elephant skeleton but with a scale setting in descr_mount? Scale of the skeleton should be the same in the animation and descr_model_battle I believe.

  3. #3
    Member Member zedar's Avatar
    Join Date
    Aug 2005
    Location
    Finland,Hämeenlinna
    Posts
    19

    Default Re: How to Model New 3D Units

    Quote Originally Posted by hoggy
    it looks like a problem with your scale settings, are you using a normal elephant skeleton but with a scale setting in descr_mount? Scale of the skeleton should be the same in the animation and descr_model_battle I believe.
    hmm... Does it matter if i scaled the whole model(modle and bones and all) in 3ds max?

    Quote Originally Posted by hoggy
    Scale of the skeleton should be the same in the animation and descr_model_battle I believe.
    Where i can check the scale of animation? I changed that scale at descr_mount or in there descr_model_battle, but how do i know scale of animation?
    'Sic vis pacem para bellum.' -If you want peace, prepare to war.

  4. #4
    Senior Member Senior Member hoggy's Avatar
    Join Date
    Feb 2004
    Location
    Adel, Britannia
    Posts
    565

    Default Re: How to Model New 3D Units

    you shouldn't scale anything in max. You need to use Vercingetorix's animation tool to scale animations.

  5. #5
    Member Member zedar's Avatar
    Join Date
    Aug 2005
    Location
    Finland,Hämeenlinna
    Posts
    19

    Default Re: How to Model New 3D Units

    Quote Originally Posted by hoggy
    you shouldn't scale anything in max. You need to use Vercingetorix's animation tool to scale animations.
    OOHH!!!
    That is probably the problem then. I must do the skinnig phase again :(
    Well... i send next problem/finished pic to here :)

    Thanks very much hoggy!
    'Sic vis pacem para bellum.' -If you want peace, prepare to war.

  6. #6
    Member Member zedar's Avatar
    Join Date
    Aug 2005
    Location
    Finland,Hämeenlinna
    Posts
    19

    Default Re: How to Model New 3D Units

    Ok!! Now it works!!! Weeh!
    https://img.photobucket.com/albums/v...r_1/toimii.jpg

    Only one thing bothers me still: Texture of box/tower/thing which is above mumakil changes, there should be only that brown texture, not those whiter parts. But its not big problem cause it fine now too.

    hoggy: where can i scale that thing if not max? I tried in descr_mount---> radius, i added more that but its not changing. Where is that scaling part then?
    'Sic vis pacem para bellum.' -If you want peace, prepare to war.

  7. #7
    Member Member Moooul's Avatar
    Join Date
    Jun 2005
    Location
    Germany, near Heidelberg (not Bavariae!)
    Posts
    35

    Default Re: How to Model New 3D Units

    i made it.

    it had all to do with my 3dsm version i had 5.0 needed 6.0 what a ******.
    i tried for month to get it and it was that bad bad bad wrong version.
    anyway thanks to all ur effords espacially to u hoggy
    "we are our own frontier, cross ist"

  8. #8
    Senior Member Senior Member hoggy's Avatar
    Join Date
    Feb 2004
    Location
    Adel, Britannia
    Posts
    565

    Default Re: How to Model New 3D Units

    Quote Originally Posted by zedar

    hoggy: where can i scale that thing if not max? I tried in descr_mount---> radius, i added more that but its not changing. Where is that scaling part then?
    You need to use Vercingetorix's animation editor tool (i think it's available in the downloads section). It's very simple to use. If you run it a nd hit h for help it lists it's functions. Create a new skeleton using the existing elephant anims. Then scale that skeleton. Then asign that skeleton to the unit in descr_model_battle and apply the same factor of scale (see notes at top of descr_model_battle. This should scale your model and the rider offsets but you may have to tweak rider offsets in descr_mount. good luck.

Bookmarks

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •  
Single Sign On provided by vBSSO