Im veery sorry about posting this many times but i cant edit :I
This is the right pic for last post.
Im veery sorry about posting this many times but i cant edit :I
This is the right pic for last post.
'Sic vis pacem para bellum.' -If you want peace, prepare to war.
it looks like a problem with your scale settings, are you using a normal elephant skeleton but with a scale setting in descr_mount? Scale of the skeleton should be the same in the animation and descr_model_battle I believe.
hmm... Does it matter if i scaled the whole model(modle and bones and all) in 3ds max?Originally Posted by hoggy
Where i can check the scale of animation? I changed that scale at descr_mount or in there descr_model_battle, but how do i know scale of animation?Originally Posted by hoggy
'Sic vis pacem para bellum.' -If you want peace, prepare to war.
you shouldn't scale anything in max. You need to use Vercingetorix's animation tool to scale animations.
OOHH!!!Originally Posted by hoggy
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That is probably the problem then. I must do the skinnig phase again :(
Well... i send next problem/finished pic to here :)
Thanks very much hoggy!
'Sic vis pacem para bellum.' -If you want peace, prepare to war.
Ok!! Now it works!!! Weeh!
https://img.photobucket.com/albums/v...r_1/toimii.jpg
Only one thing bothers me still: Texture of box/tower/thing which is above mumakil changes, there should be only that brown texture, not those whiter parts. But its not big problem cause it fine now too.
hoggy: where can i scale that thing if not max? I tried in descr_mount---> radius, i added more that but its not changing. Where is that scaling part then?
'Sic vis pacem para bellum.' -If you want peace, prepare to war.
i made it.
it had all to do with my 3dsm version i had 5.0 needed 6.0 what a ******.
i tried for month to get it and it was that bad bad bad wrong version.
anyway thanks to all ur effords espacially to u hoggy
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"we are our own frontier, cross ist"
You need to use Vercingetorix's animation editor tool (i think it's available in the downloads section). It's very simple to use. If you run it a nd hit h for help it lists it's functions. Create a new skeleton using the existing elephant anims. Then scale that skeleton. Then asign that skeleton to the unit in descr_model_battle and apply the same factor of scale (see notes at top of descr_model_battle. This should scale your model and the rider offsets but you may have to tweak rider offsets in descr_mount. good luck.Originally Posted by zedar
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