you shouldn't scale anything in max. You need to use Vercingetorix's animation tool to scale animations.
you shouldn't scale anything in max. You need to use Vercingetorix's animation tool to scale animations.
OOHH!!!Originally Posted by hoggy
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That is probably the problem then. I must do the skinnig phase again :(
Well... i send next problem/finished pic to here :)
Thanks very much hoggy!
'Sic vis pacem para bellum.' -If you want peace, prepare to war.
Ok!! Now it works!!! Weeh!
https://img.photobucket.com/albums/v...r_1/toimii.jpg
Only one thing bothers me still: Texture of box/tower/thing which is above mumakil changes, there should be only that brown texture, not those whiter parts. But its not big problem cause it fine now too.
hoggy: where can i scale that thing if not max? I tried in descr_mount---> radius, i added more that but its not changing. Where is that scaling part then?
'Sic vis pacem para bellum.' -If you want peace, prepare to war.
i made it.
it had all to do with my 3dsm version i had 5.0 needed 6.0 what a ******.
i tried for month to get it and it was that bad bad bad wrong version.
anyway thanks to all ur effords espacially to u hoggy
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"we are our own frontier, cross ist"
You need to use Vercingetorix's animation editor tool (i think it's available in the downloads section). It's very simple to use. If you run it a nd hit h for help it lists it's functions. Create a new skeleton using the existing elephant anims. Then scale that skeleton. Then asign that skeleton to the unit in descr_model_battle and apply the same factor of scale (see notes at top of descr_model_battle. This should scale your model and the rider offsets but you may have to tweak rider offsets in descr_mount. good luck.Originally Posted by zedar
I´ve got myself gmax just recently and started some fooling around with that, and boy, my respect for all of you who know this has really shot up.
Is it because of gmax that I can´t see the textures of the model in the program? I set the correct texture path, even converted them from tga.dds to a couple of other formats, but they won´t show![]()
I'm not sure what that is. try doing a render (greeny blue teapot at top right to see if it shows up.
Spirit_of_Rob - I can't reply to your PM because your inbox is full. It looks like you've only weighted one bone on your model, that's why they appear stiff as a board. You need to skin all the bones to get the correct result.
All right, I found out what I was doing wrong, it had to do with material.
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