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  1. #1
    Only-Custom-Made-Avatar-User Member SirRethcir's Avatar
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    Default Re: How to Model New 3D Units

    With 'load' I mean: to import the saved CAS File in 3DSMax.

    (Why can't I edit my posts?)


    Kaiser of Blitz
    from Aemilius Paulus for EB Unit List Reloaded
    from soup_alex for EB Unit List Reloaded



  2. #2
    Senior Member Senior Member hoggy's Avatar
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    Default Re: How to Model New 3D Units

    Strange. I'm not sure what's causing your problem. You get no error when you export? Have you had any problems exporting/importing before or is this the first time? Does the new CAS work in game?



    ps. for some reason this forum only gives post edit rights to members and above. still not entirely sure how you become a member.

  3. #3
    Only-Custom-Made-Avatar-User Member SirRethcir's Avatar
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    Default Re: How to Model New 3D Units

    Quote Originally Posted by hoggy
    Strange. I'm not sure what's causing your problem. You get no error when you export?
    That's right, no export error.

    Quote Originally Posted by hoggy
    Have you had any problems exporting/importing before or is this the first time?
    Hm, I think I had the same error message when doing things such as add bones...

    Quote Originally Posted by hoggy
    Does the new CAS work in game?
    Yes, no problem. But I would really love to export it again.

    error mesage:
    MAXScript Rollout Handler Exception
    --No "+" function for undefined

    highlighted line in progressStart ("Setting up Mesh...")
    .
    geomSet.geomChunks[k].newObj.pos +=bChunk.pbones ...
    .


    Have you tried it yourself?
    Give one vertex to another bone, export and then import?


    Kaiser of Blitz
    from Aemilius Paulus for EB Unit List Reloaded
    from soup_alex for EB Unit List Reloaded



  4. #4
    Senior Member Senior Member hoggy's Avatar
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    Default Re: How to Model New 3D Units

    No I must admit I haven't. I tend to save the scene as a standard max file on my own directories while I work on the model. Then you can open the max file, edit and re-export any time.

  5. #5
    Member Member zedar's Avatar
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    Default Re: How to Model New 3D Units

    Quote Originally Posted by SirRethcir
    With 'load' I mean: to import the saved CAS File in 3DSMax.

    (Why can't I edit my posts?)
    what does that error say?
    'Sic vis pacem para bellum.' -If you want peace, prepare to war.

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