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  1. #1
    Member Member zedar's Avatar
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    Default Re: How to Model New 3D Units

    When i got that error, i weighted all vertices again, but made sure that example bone_abs had all vertices selected. It worked after that.
    'Sic vis pacem para bellum.' -If you want peace, prepare to war.

  2. #2
    Member Member Dromikaites's Avatar
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    Default Re: How to Model New 3D Units

    Unfortunately there's something I'm probably missing...Inspite the fact every vertex is weighted to one and only one bone with the "rigid" option and the value 1.0 that error is still preventing me to export the model to .cas

    I checked the bones and vertexes one by one in the "Skin weight table". Is any other place I can check the status of the vertexes and bones?
    Last edited by Dromikaites; 09-13-2005 at 14:18.

  3. #3
    Senior Member Senior Member hoggy's Avatar
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    Default Re: How to Model New 3D Units

    Hi Dromikaites, I'll PM you my email and take a look at it

  4. #4
    Member Member Dromikaites's Avatar
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    Default Re: How to Model New 3D Units

    Thank you very much Hoggy!

  5. #5
    Member Member Dromikaites's Avatar
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    Default Re: How to Model New 3D Units

    Quote Originally Posted by Dromikaites
    Unfortunately there's something I'm probably missing...Inspite the fact every vertex is weighted to one and only one bone with the "rigid" option and the value 1.0 that error is still preventing me to export the model to .cas

    I checked the bones and vertexes one by one in the "Skin weight table". Is any other place I can check the status of the vertexes and bones?
    Well, it turned out that not every vertex was weighted to one and only bone. Actually there were 2 vertexes not linked to any bone. But they were not those reported by the .CAS exporter. Since I was looking in the weight table for vertexes connected to two or more bones, I missed those.

    The key learning points are:

    1) Don't take ad-literam the .CAS exporter error messages (This doesn't mean in any way I'm not grateful to Vercingetorix for his wonderful tool - no modding of the models would be possible without it)
    2) Take a very good look at the weight table.

    Thank you all who tried to help me and I'm sorry I've wasted your time with my stupid lack of attention to detail.
    Last edited by Dromikaites; 09-15-2005 at 13:10.

  6. #6

    Default Re: How to Model New 3D Units

    I have a question. When making models, what dimensions should be used? or do the models automatically resize temselves?

  7. #7
    Senior Member Senior Member hoggy's Avatar
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    Default Re: How to Model New 3D Units

    best bet is to import an RTW unit model and adopt the file's scale. Use this as your guide for all other scaling.

  8. #8

    Default Re: How to Model New 3D Units

    BASIC TUTORIAL FOR UV MAPPING?

    ...sorry for boring you so much with such kind of questions...

    I need a very simple and basic instructions to make the new UV maps related to modified models... by now I'm able to change weapons, shields and add little features like plumes, feathers, etc., following the very useful tutorials that I found in this discussion ...my problem is that I don't know how to make the new uv maps with enlarged room for the larger shield and for the new items that I added to the model...
    ...can you help me, please?
    Last edited by Luciano B; 09-21-2005 at 15:45.

    project creator & director

  9. #9

    Default Re: How to Model New 3D Units

    EDIT: NM, I'll just get it somewhere else...
    Last edited by rocky4; 10-04-2005 at 20:47.

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