Results 1 to 30 of 288

Thread: How to Model New 3D Units

Hybrid View

Previous Post Previous Post   Next Post Next Post
  1. #1
    The Philosopher Duke Member Suraknar's Avatar
    Join Date
    Dec 2002
    Location
    Navigating the realm of Ideas
    Posts
    707

    Default Re: How to Model New 3D Units

    Oki One question about Weapons if I may.

    When Loading a Pikeman and when loading a Hoplite, they both have a spear of Same legth...

    Yet in Game the Pikes are longer than the spears Hoplites use...

    What makes the difference? I verifyed descr_models, (I assumed that there would be a distinction between Pikeman and spearman and some scaling of the same spear model is hapening somewhere)..but they both have same Skelleton animations...

    Any clues anyone can give in that regard?
    Last edited by Suraknar; 10-17-2005 at 16:06.
    Duke Surak'nar
    "Η ΤΑΝ Η ΕΠΙ ΤΑΣ"
    From: Residing:
    Traveled to: Over 70 Countries, most recent: and

    ~ Ask not what modding can do for you, rather ask what you can do for modding ~
    ~ Everyone dies, not everyone really fights ~

  2. #2
    The Dark Knight Member wlesmana's Avatar
    Join Date
    Jan 2005
    Location
    Indonesia
    Posts
    602

    Default Re: How to Model New 3D Units

    Units that has "phalanx" formation in EDU.txt get assigned special pikes. These pikes are taken from a different model entirely (in data/models i think) and they follow their own set of animations.

  3. #3
    The Philosopher Duke Member Suraknar's Avatar
    Join Date
    Dec 2002
    Location
    Navigating the realm of Ideas
    Posts
    707

    Default Re: How to Model New 3D Units

    Ahhh! Thank you very much!

    So Units without the Phalanx would perform as regular spearmen...with the weapon as per the unit's .CAS model.

    Units with Phalanx and Pike, will use the "weapon_hoplite_pike.cas" in models folder...which also has its own animation...(opening that model and comparing, we see clearly that it is a Pike, longer spear)...is his correct?

    But, what hapens if a Unit does not use a Pike, but has Phalanx capability...will it use its default Spear as per the Unit's .CAS model?

    And if that is the case, then, what accounts for the special animation?

    Or, is there yet a third Weapon model somewhere for regular phalanx spears?

    Because, there is still one factor unnacounted here, what makes the Phalanx Spear Shorter than the Phalanx Pike (now that we know the Pikes are their own Models with own animation)?
    Duke Surak'nar
    "Η ΤΑΝ Η ΕΠΙ ΤΑΣ"
    From: Residing:
    Traveled to: Over 70 Countries, most recent: and

    ~ Ask not what modding can do for you, rather ask what you can do for modding ~
    ~ Everyone dies, not everyone really fights ~

  4. #4
    The Philosopher Duke Member Suraknar's Avatar
    Join Date
    Dec 2002
    Location
    Navigating the realm of Ideas
    Posts
    707

    Default Re: How to Model New 3D Units

    Well,

    Upon Further testing, I am now realising that Both Phalanx Pike and Phalanx Spear use the same weapon_hoplite_pike.cas.

    It still does not answer why Phalanx Pikes are longer than Phalanx Spears...

    Except, if we take under consideration the atribute "long_pike" in EDU...so this must be hardcoded somewhere and that attribute makes the same Model Longer in the case of a Pike.

    Thank you for the help wlesmana
    Duke Surak'nar
    "Η ΤΑΝ Η ΕΠΙ ΤΑΣ"
    From: Residing:
    Traveled to: Over 70 Countries, most recent: and

    ~ Ask not what modding can do for you, rather ask what you can do for modding ~
    ~ Everyone dies, not everyone really fights ~

  5. #5
    The Lion Prince Member Sundjata Keita's Avatar
    Join Date
    Oct 2004
    Location
    England
    Posts
    505

    Default Re: How to Model New 3D Units

    Yes, you should be able to see that from the pike being longer in game than it was on the actual model.

Bookmarks

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •  
Single Sign On provided by vBSSO