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  1. #1
    Squirrel Watcher Member Sinner's Avatar
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    Default Re: Changing General Units

    The unit is supposedly meant to change when your faction builds the highest level of governing building it can, eg. Imperial Palace for Rome.

    In export_descr_buildings.txt you'll find the capability upgrade_bodyguard 1 requires factions { barbarian, } under the governors_palace and proconsuls_palace buildings and upgrade_bodyguard 1 under the imperial_palace.

    It does appear that this trigger isn't working since I've never seen a late general unit in my Roman campaigns. I've tried re-training, just leaving generals in the city and building other units to try and trigger the upgrade, but nothing seems to work.

  2. #2
    Senior Member Senior Member Duke John's Avatar
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    Default Re: Changing General Units

    I tested upgrade_bodyguard 1 some time ago and the only thing it apparently does is giving the bodyguard unit +1 valour.

    Does it chance from early to late when the Marian reform happens? Although that doesn't make sense when Barbarian generals are upgraded.

  3. #3
    Squirrel Watcher Member Sinner's Avatar
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    Default Re: Changing General Units

    Ah, I'd misunderstood the effect of that capability. I assumed that the change from Early to Late would be linked to the Marian Reforms for the Romans and would follow similar lines for the other factions, with that upgrade bodyguard capability looking the likely culprit. I knew that the upgrade to Late never seems to happen so I didn't investigate further.

  4. #4
    Senior Member Senior Member Duke John's Avatar
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    Default Re: Changing General Units

    Steppe Merc, it appears from your post that you did see the change from early to late; javelin cavalry to cataphracts. Can you remember when this change occured, date, construction?

    If not then this is just an abandoned feature, probably without the code to back it up.

  5. #5

    Default Re: Changing General Units

    you might want to check out my Generls mod. It's posted on Total War Center. It's only for Realism 3.2 but you could adapt it to your needs with a modicum of work.

  6. #6

    Default Re: Changing General Units

    model wise I think the only difference is the the late has a cloak, same thing with the centurian

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