Results 1 to 8 of 8

Thread: How to reduce squalor?

  1. #1
    Duking it out Member Grand Duke Vytautas's Avatar
    Join Date
    Oct 2004
    Location
    Kaunas, Lithuania, Europe
    Posts
    146

    Question How to reduce squalor?

    Whatz up, RTW playaz? :) I'm enjoying the game for a month thus far, but facing severe squalor problems in my cities. Can you help me, by just stating advice or steps on how to reduce that squalor. By the way, what are the causes of that stuff? Thanks indeed.
    "All pagans unite"
    Playing Kingdoms as LITHUANIA! My Lithuanian AAR
    WATCH my M2TW KINGDOMS REMIX and ETW intro video



    Email me for 4winds M2TW music mod (NEW improved version)
    CHECK OUT my GUIDES for RTW-BI DarthMod!

    Invisible member of B.A.L.T.S.

  2. #2
    Member Member Dragoncrusader's Avatar
    Join Date
    Sep 2004
    Location
    The North Downs, England
    Posts
    107

    Default Re: How to reduce squalor?

    Hi
    The current advice is to build all those peaceful, useless buildings, such as sewers, public baths, etc early and to wait until just before the city reaches the next size before building the next farm upgrade. If you keep on top of squalor and do not allow your cities to grow too fast, then it should not be a problem until the city becomes very large.
    Fiery death from above

  3. #3
    Member Member TEP's Avatar
    Join Date
    Nov 2004
    Location
    The land of DeKay
    Posts
    37

    Default Re: How to reduce squalor?

    therother has an excellent thread on this in Ludus Magna.
    Basically, he concludes that there is very little you can do to reduce squalor - you can only mitigate the effects with temples, sewers, baths, entertainment etc.

    This is also my own, albeit very limited, experience.
    ---
    Now comes the hour when we taste ROMAN CURRY!!!

  4. #4
    Member Member bmolsson's Avatar
    Join Date
    Oct 2004
    Location
    Jakarta, Indonesia
    Posts
    3,029

    Default Re: How to reduce squalor?

    Keep the population down. Let it riot and then exterminate the population. A bit rough, but it works wonders....

  5. #5
    For TosaInu and the Org Senior Member The_Emperor's Avatar
    Join Date
    Apr 2003
    Location
    The United Kingdom of Great Britain
    Posts
    4,354

    Default Re: How to reduce squalor?

    High taxes, no farms in rich provinces... All the entertainment/order buildings and a full Peasant Garisson.

    Pop Growth will reach its own limit and stop growing. By the way Public Health buildings, while providing a "happiness" bonus (which helps to mask the squalor), also provides a Population growth Bonus... So you can make things worse for yourself in the long run with Health buildings.

    Lowering taxes also provides a Population increase, so it can also make squalor worse by increasing the number of people in your overcrowded settlement.

    As you can guess the key is to manage your Population growth rate.
    "Believe those who are seeking the truth; doubt those who find it."

  6. #6
    Emperor Siris Member Siris's Avatar
    Join Date
    Nov 2004
    Location
    Capital of the New Spartan Empire -- Sparta
    Posts
    324

    Default Re: How to reduce squalor?

    For me the population growth is a key element. They no more join the city before their weak minds fall prey in my recruiting offices to the amounts of denarri I've allowed my recruiters to offer them. Thus, every one of my cities, on every turn, is making units. So I need the population to keep up the steady stream of units to upkeep the War efforts.

    So for me, population is good! Forget squalor, I never have the issue. Only had it once, in my Scippi campaign in Syracuse; my experience here, which I'll advise to you is, if they keep rebeling, just pull out. Then seige the city, when you go in, be sure to not burn any of your precious buildings with your ongar's, but rush in, and kill all of the solider-peasants. Then proceed in the Campaign map, to exterminate all of the vermin, innocent or not. Then garrison your army back in there, and you'll notice that their loyalty will be around 200% to 275%. But I do feel bad about that day, having to massacre my own people. Its one thing to do it to a rival faction, but my own men, women, & children, its harsh, but effective.

  7. #7
    For TosaInu and the Org Senior Member The_Emperor's Avatar
    Join Date
    Apr 2003
    Location
    The United Kingdom of Great Britain
    Posts
    4,354

    Default Re: How to reduce squalor?

    Well for me (In a Huge City Level) I always aim to have a very slight pop growth at high taxes (1% or 0.5%) to help recoup losses and a 0% growth at very high taxes.

    If I find I am running out of people, I'll lower the taxes for a few turns to increase the growth rate. Nice and simple, providing I can keep order at the higher tax levels.
    "Believe those who are seeking the truth; doubt those who find it."

  8. #8
    Provost Senior Member Nelson's Avatar
    Join Date
    Apr 1999
    Location
    Maryland, USA
    Posts
    2,762

    Default Re: How to reduce squalor?

    Quote Originally Posted by The_Emperor
    Well for me (In a Huge City Level) I always aim to have a very slight pop growth at high taxes (1% or 0.5%) to help recoup losses and a 0% growth at very high taxes.

    If I find I am running out of people, I'll lower the taxes for a few turns to increase the growth rate. Nice and simple, providing I can keep order at the higher tax levels.
    This is how I do it too, at least as a Roman (I haven't played anyone else yet). After building all possible happiness, order and sanitation buildings, the key is the keeping order with high taxes. This will mean a large garrison and a competent city manager. Games and races can provide cover when you need to find a good governor although income will take a hit. I mostly build the temples that deliver the most order because order can become very difficult to maintain and every 5% helps.

    I have never massacred my own people by design. This may work but it is not necessary. I will concede though that an ironfisted approach could be fun.
    Time flies like the wind. Fruit flies like bananas.

Bookmarks

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •  
Single Sign On provided by vBSSO