Quote Originally Posted by *Ringo*
Thats a bit of random number! Is that the maximum men the game engine can support? Otherwise altering the unit size base number would be possible also. This was fairly easy, if not tedious, in MTW. I haven't checked in Rome but it should still be available for Gi-normous battles!

It's probably not the max supportable number. It's just the maximum number of units that one of us could see on the field without modding. Realistically, this number requires some pretty weird armies to be fielded.

6 maximum armies in custom & MP
4 of these armies can be the 4 Roman factions which happen to have the largest unit, the 242 man first legionary cohort. 20 of these cohorts, and add one man per army as the general.

(242*20+1)(4)=19364 men, 4 armies filled, all Roman.

The 2 remaining armies have to be non-roman. The next largest unit size is a 241 man unit, found in some spear warbands and phalanxes which have their own unit commander, silver shields, bronze shields, etc. So, same thing as above with 241 in place of 242, and 2 armies in place of 4.

(241*20+1)(2)=9642 men, 2 armies filled, non-roman.

With all slots in all armies filled, that gives you 19364+9642= 29006 men.

That's without modding on huge sizes. I'm sure you can mod larger, doesn't total realism mod do that? I would hazard a guess that the unit max would be one of those magic base16 numers, like 65536 or somesuch.

Before I stop droning on, there is only one other situation I can think of that may give a larger max # without modding. That would occur in the campaign game if you were a roman faction, and a battle occured involving only Romans with all 8 adjacent tiles covered by full roman stacks like the ones used above, no family members. (yeah, right!). Then you can theoretically get 9 Roman armies on the same map. 4841*9=43569 men. I'm not even sure if that's possible. I have no compulsion to try that. My graphics card would launch out of my computer, leaving a comical graphics card shaped hole in my exterior wall.