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Thread: Forts - Hot or Not?

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  1. #1

    Default Forts - Hot or Not?

    Correct me if I'm wrong, but there seems to be a general consensus that forts are pretty rubbish.

    In certain circumstances (where there are serious choke points) I've found them really useful. Especially when an enemy is throwing huge waves of armies at you, you can stop them constantly beseiging your cities and interrupting your production and at the very least buy yourself time before they get through.

    Everything I've found on the posts have slated them. Does anyone else use forts heavily?
    "Better an empty house, than a bad tenant."

  2. #2

    Default Re: Forts - Hot or Not?

    I use them all the time.

    Nothing wrong with buying a little peace and quiet from the AI factions imho
    Ja-mata TosaInu

  3. #3

    Default Re: Forts - Hot or Not?

    They also seem to be good for keeping the rebels and brigands under control.

  4. #4

    Default Re: Forts - Hot or Not?

    I heard this too. Apparently if there is a fort in the area they appear less frequently.

    Forts defefending border:
    2 onagers, 2 archers, 2 infantry, and I sally every turn when beseiged. Worst case scenario is that you take a huge chunk out of the enemy every turn until the fort falls or they quit. In the mean time you can get a proper army into the area.

    Anyway, with all the problems with squalor surely it's better to barrack troops outside the city as far as possible. This being said, I've yet to see a positive thing written about them bar the rebel issue.
    "Better an empty house, than a bad tenant."

  5. #5

    Default Re: Forts - Hot or Not?

    Quote Originally Posted by Jonny Dangerously
    This being said, I've yet to see a positive thing written about them bar the rebel issue.
    One other nice thing about the fort: sometimes (esp in mtn passes) the AI is completely stumped by them. It can be effective enough that I remember one post calling their use "an exploit"; I don't think they're that good...but they can be nice
    Ja-mata TosaInu

  6. #6

    Thumbs down Re: Forts - Hot or Not?

    I use forts and watch towers ....I put a fort between two city's that you can't reach in 1 turn but now can with fort. ...

    so put a good army in fort and just leave Gov. and maybe 1 other unit in city to keep taxes on VH ......also like stated before any choke point is great place and I heard 1 guy said he built forts side by side and surounded all his lands and blocked out every one lol extreme but may work :D
    Life is a game ...... So play it!

  7. #7

    Default Re: Forts - Hot or Not?

    In the early stages of the Seleucid campaign forts in the mtns above Tarsus and Hattra are helpful in deterring Pontus and Armenian from attacking. They usually give me enough time to crush Egypt and then turn north. In my first try as Seleucia, I didn't build forts and had three wars going at once.
    Last edited by DojoRat; 11-18-2004 at 19:10. Reason: i no write good
    He moves, you move first.

  8. #8

    Default Re: Forts - Hot or Not?

    i build them at the end of a march through snowy enemy territories, if i don't want to fight in winter... so i wait behind my walls for better weather... there is no need to give enemies a chance to use their snow bonus...

  9. #9
    Cynic Senior Member sapi's Avatar
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    Default Re: Forts - Hot or Not?

    A reason not many people use forts is that it feels like cheating, as the ai doesn't use them (unless they are down to one or 2 cities)
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  10. #10
    Member Member DeadRunner's Avatar
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    Default Re: Forts - Hot or Not?

    i use forts all the time ,they are nice to make pressure in enemy and better protection in our borders
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  11. #11

    Thumbs down Re: Forts - Hot or Not?

    Quote Originally Posted by sapi
    A reason not many people use forts is that it feels like cheating, as the ai doesn't use them (unless they are down to one or 2 cities)
    When I play as Carthage or Greek factions the Blue Roman faction all most all ways builds a fort at carthage/Roman border by Messana in 1st 5 years or so,
    but other then there you are right not many times have I seen AI build but never thought of it as cheating tho.
    Life is a game ...... So play it!

  12. #12
    Member Member Mr Frost's Avatar
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    Default Re: Forts - Hot or Not?

    I've seen almost every faction build forts at one time or another {under A.I. control} . They just don't use them very often .
    Playing as Gaul I usually see Julii build one whilst it stews and mutters in its' virtual beard that I won't give it opportunity to take my Italian lands for example .

    It might be that on higher difficulty settings the A.I. doen't consider them cost effective {they don't make money nor units , nor keep a city from revolting nor can they attack or move troops etc - the A.I. might not realise how useful they can be therefore as their use is somewhat vauge from the pointof view of pure pedantic logic which is what a computer uses} .

    They are certainly handy in some situations though ; I have one Greek Cities campaign going where Scipii doesn't know what to do to as I've blocked access to Syracuse with forts and I'm playing "head-games" with them with my diplomats {every time they try to take Cathages' city , I send a diplomat to see how much the army not under the Faction leader is asking for bribing this season , and they panic and race home } .
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