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Thread: VI definite mod- tried yet??

  1. #1

    Default VI definite mod- tried yet??

    if you don`t have an english version and/or a 56k modem you maybe tried this mod,

    Definite Mod for VI (at the "where it all should be" org)

    it opens the dismouted knights, lowered trade income and increased farm income...andandand

    sofar i encountered a much harder fighting as the enemy has better armies quite soon. and thereby acts a little more agressive.

    i couldn`t find any comments, but i think there should be some..

  2. #2

    Default Re: VI definite mod- tried yet??

    first online comment:

    the mod is a nice one. nice because it "opens" all crusader-units, swordbrothers(feudal foot) and chivaleric counters. additionaly some other units are enabled in various time-eras; like early varagian guard for example

    it also changes ballists and archer-ammo to their own profit, and increases gunnery-skill of gunners

    at least the whole income is HUGE! mine & farm income are pushed way up, while trade is reduced (mind the AI)

    as a result;

    big armies, many foes, many merry..

    if you dislike the time-phase of "building empire" and like to jump right to "empires & bloodsheft; a fairy tale" ..this mod is exactly (if you don`t have the version to play the real mtw-mods) what you need.

    nice? yes! you can chose and remove (backup) as easy as copy/paste.
    i chose the units and the "projectiles", but have no need for big-beef, right away...but it made me "think" very carefully in: year 5 !!!

  3. #3
    Savior of Peasant Phill Member Silver Rusher's Avatar
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    Default Re: VI definite mod- tried yet??

    A link would be good...
    THE GODFATHER, PART 2
    The Thread

  4. #4

    Default Re: VI definite mod- tried yet??

    to the download site of *the org*? this site!?!

  5. #5

    Default Re: VI definite mod- tried yet??


  6. #6

    Default Re: VI definite mod- aftermath

    a thing to correct: make "dismouted-faris" available, they are cool!!!!(~desert), too.

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