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  1. #1
    Member Member Szun's Avatar
    Join Date
    Jun 2004
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    Germany
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    66

    Default Re: AI modding

    yes stamina and heat values are reversed.
    I saw it the first time here in Org. but it came from .com

  2. #2
    Member Member Turbo's Avatar
    Join Date
    Oct 2002
    Location
    New Jersey
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    414

    Default Re: AI modding - bribing

    You can't eliminate diplomat bribing - it is hard coded.The only way to eliminate the bribing is to eliminate the diplomat as a unit, which I did. I preset the alliances and at-war in the desc_strat file. Obviously this impacts gameplay.

    Another approach is to limit the diplomats to certain key provinces using the resource-hidden resouce path. This will involve editing the export_building text file and the regions text file (in the 'base' directory). Sounds good in theory anyway, but I haven't got this to work properly with agents. I'll be interested if anyone has been able to do this in practice.

    The final approach is to make the diplomats more difficult to build by embedding them deeper into the technology tree. Make the diplomat units buildable through the trade buildings not the palaces. I noticed a decrease in AI diplomats when I did this.

    By the way, if you want to stick to the vanilla (out-of-box) way with diplomats, here is a tip that may help you: Keep 1 diplomat and 1 spy in every city. I tried this and it doesn't completely eliminate the bribing but certainly cuts down on the frequency.
    When you decide that servicing your core niche is no longer important, you might as well put a gun to your corporate temple. - Red Harvest -

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