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  1. #1
    Member Member Alexander the Pretty Good's Avatar
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    Default Re: Any reviews of realism Mod ?

    Have had a realism mod going since 2.0; I find it more enjoyable than vanilla.

    Good:
    1) The Eqyptians are Greek! (Mostly) Rejoice!
    2) New unit/unit skins! Looks better, and slightly more variety!
    3) Less wacko units! No more screaming women!
    4) [Somewhat] less hectic battles (I found vanilla battles to go too quickly, though not everyone might find this as a plus)
    5) All factions playable! A must for any serious mod, but still worth mentioning
    6) Good patching; CA or Activision should watch and learn

    Bad:
    1) Still haven't fixed Macedon's and Selucia's flags.
    2) Three levels of pre-Marian units; need more like two
    3) Chariots are dumb and still there
    4) Infantry still seems to quick, mostly when routing
    5) Ships are still dumb
    6) AI still dumb (though there isn't much they can do about it, so its not their fault)

    Mixed Bags:
    1) Zones of recrutability - good concept; bugs in implementation
    2) Kill rate/Movement rate mods have been incorporated; I generally like it, but it can slow things too much at times
    3) Campaign is less hectic: building times, ship building times, and population growth have been slowed; can make the campaign too long, and there is no short campagin

    --------------------------------------

    I can't wait for version 4, though, it should be even better!

  2. #2
    Member Member hoom's Avatar
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    Default Re: Any reviews of realism Mod ?

    I experienced slow cavalry with the tutorial campaign
    The RTR readme does suggest that you get yourself past the tutorial before installing the mod...

    RTR saved Rome for me.
    Vanilla was just too wrong on so many points.

    I love being able to have time to watch the combat :)
    Spears & particularly phalanx capable units are actually able to hold off cavalry in frontal attacks!
    And yet, a flanking attack rightfully can annihilate the phalanx in short order.

    RTR as previously stated is suffering from some bugs/design decisions that only CA can fix hopefully in the coming patch :) & a bunch of others that I expect/hope to be fixed for RTR 4.0, like the unit cards...

    I particularly like the sound of the ZoR replacement, which is quite simple & bypasses some of the downsides of ZoR.
    Basically it goes something like:
    When you take over a city, if they are of a different culture, then you can't make use of their unit building facilities, meaning you have to spend some time 'Romanising' the province by building your own barracks etc. from scratch
    maybe those guys should be doing something more useful...

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