Thanks for the help all, unfortunatly, it looks like it's going to create way more polies than I would like, which sorta defeats the point of doing it since I wanted to be able to create differant levels of detail. I'll prolly just stick with the way i'm more used to and draw a bunch of lines and connect them up. ahh well. It was conveniant for texture mapping though, which is the least fun thing to do ever...
Here's some fun stats on how awful a modeler I am...
Triceritops.... testing w/ differant mesh smooth options(I didn't mess with weighting, but I don't think It would have made much of a differance... also this is 1 iteration which is the smallest you can do)
2034 w/ nurms & quad output
1976 w/ classic
picture
The elephant, 790
picture
I did that more for myself than anyone, max doesn't like to show you all the lines during nurms and quad... sorry for the lack of texture on the elephant, I haven't actually hunted it down yet, I don't really need to either i suppose...
As it turns out I found another thing I really have no clue about is attaching skeletons to models, I managed to fail quite horrifically it turns out since I had overlapping or something. ahh well, maybe some other time.
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