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Thread: 3ds max question

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  1. #1

    Default Re: 3ds max question

    Thanks for the help all, unfortunatly, it looks like it's going to create way more polies than I would like, which sorta defeats the point of doing it since I wanted to be able to create differant levels of detail. I'll prolly just stick with the way i'm more used to and draw a bunch of lines and connect them up. ahh well. It was conveniant for texture mapping though, which is the least fun thing to do ever...


    Here's some fun stats on how awful a modeler I am...
    Triceritops.... testing w/ differant mesh smooth options(I didn't mess with weighting, but I don't think It would have made much of a differance... also this is 1 iteration which is the smallest you can do)
    2034 w/ nurms & quad output
    1976 w/ classic
    picture

    The elephant, 790
    picture

    I did that more for myself than anyone, max doesn't like to show you all the lines during nurms and quad... sorry for the lack of texture on the elephant, I haven't actually hunted it down yet, I don't really need to either i suppose...

    As it turns out I found another thing I really have no clue about is attaching skeletons to models, I managed to fail quite horrifically it turns out since I had overlapping or something. ahh well, maybe some other time.

  2. #2

    Default Re: 3ds max question

    I wouldn't ever use mesh smooth of any type for an in game character, especialy for Rome as they are such low poly. Also to see all the edges "lines" using nurms or quads (mesh smooth) click isoline display off. Don't worry so much about Max there is a load to learn, it makes me go like this then I go then I'm like with my self trying to figure out how to get things to work until I just go

    So yeah alot of people have the same problems. just gotta keep studying the program.

  3. #3

    Default Re: 3ds max question

    yes, 3d studio max is a cruel temptress. I see all the cool things people can do.. and whoa...

    yeah, that whole thing was an experiment to see if I could have a shortcut to making levels of details(since I assume thats how R:TW is able to show so many units)... unfortunatly shortcuts don't present themself until you are quite proficiant at things, a lesson learned...

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