Quote Originally Posted by ghostcamel
Perhaps theres a bug somewhere else in the game. The Sons_of_Mars does seem to have proper storm activity, and the entries are exactly the same. Maybe the campaign 'script' doesn't do a lookup to this disaster file, so it doesnt show up.

So the problem might not be modding the settings, but getting the imperial campaign to read the settings it has already.
I'm beginning to think so. therother reports that he changed these setting without any noticeable effect, and I'm currently running a test in which ALL disasters have been reduced to "frequency = 1". I also changed all disasters so the "Warning = True", which will confirm whether changes to this file actually do anything.

Hmmmmm. Come to think of it, the only disaster I had ever experienced in my earlier Campaign Games was a volcanic eruption at Etna. And I'm pretty sure (though memory could be faulty) there was no warning. However, of the 8 disasters listed in the unmodded "descr_disasters.txt" file, Volcano is the ONLY that has warnings toggled "true", so I SHOULD have been warned!

So. Has anyone out there ever gotten a 1-turn warning prior to experiencing a volcano event? If the answer is "No", then we've conclusively proven that this file has no effect.

To follow up on Ghostcamel's thoughts, there is one other test we could perform - make changes to the sons_of_mars "descr_disasters.txt" file and see if that has any impact on the Prologue campaign. If there ARE changes, than we'll know the file is used, but somehow the Campaing link is broken. If nothing changes (just toggle all warnings to true, and look for warnings prior to storms and floods), then we've confirmed that this file has no utility whatsoever, and that disasters are handled in some other fashion (which, sadly, may not be moddable)