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Thread: Complex conditionals for recruiting and building

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  1. #1

    Default Re: Complex conditionals for recruiting and building

    Thanks for the reply Richard!

    The best would of course be if the player himself could train the unit at any time, but after that not be able to train any more of the same unit (until it's killed). The purpose I was wondering is because I'm working on the warhammer mod, and we are trying to find a way of preventing people from training armies of greater daemons (which would be very "un-fluffy", and which is not possible in the table top game).

    The thing with giving the player the daemon at the start of the campaign is that it would most likely get killed quite soon and then be gone forever (unless there's for example a way of modding the probability that the unit heals after a battle, but that has more to do with the way it was "taken down" than which unit it actually is, hasn't it?).

  2. #2

    Default Re: Complex conditionals for recruiting and building

    I see what you're aiming for. Here are a few ideas pluck out of the blue, but I don't know how feasible some of them are:

    1) Have a "Realm of Chaos" province which is the only one that can build daemonic units. Make the population very small and grow very slowly so that it will limit the number of daemons able to be "recruited".
    Problem: the Chaos player can just demob units in the province and boost its population. Perhaps something can be done with making it a long way away or make the daemon units take up lots more of the population than regular units. (I have to say, though, I quite like the idea of the Chaos player sending a trail of peasant units from the places he's captured back north to 'sacrifice' to get his daemon units)

    2) Make your starting family members greater daemons, make them all infertile and so reduce the number the Chaos player will have.
    Problem: I don't know if it's possible to make different generals have different models so they may all look alike.

    3) Include a 'Daemon Prince' trait that can be gained by one of your characters so if they slaughter enough of the enemy they made a daemon prince/greater daemon. It you make it hard enough to get then it will necessarily limit the number of greater daemons in the army, on the plus side it will accurately reflect the fact that for Chaos hordes success breeds success. Or perhaps replace Faction Leader or Faction Heir, so there will only ever be (and always be) one daemon at a time.
    Problem: I don't know if it's possible for the acquisition of a trait to change the general model, eg, if I made a special 'Scarface' version of a general could I mod the files so that any character who got this trait used the 'Scarface' version rather than the regular version.


    But I have a question as well, for your greater daemon units, how are you getting around the 6 man unit limit?


    Edit

    Greater Daemon mercenaries!

    Mercenary elephants only appear in a few places and have a very low refresh rate. Have a look at them in descr_mercenaries and see if you could put something similar in an isolated Realm of Chaos province.
    Problem: Any other faction can recruit them too! But then again, if the other factions are getting banners into the Realm of Chaos province then Chaos is pretty much onto a loser anyway...
    If you really want to be sure that no one else can recruit them, put the RoC province on an island within an inland sea (a Sea of Chaos perhaps ), ensure the only port for the sea is on the island and give the Chaos player the only ship in that sea.
    Last edited by Epistolary Richard; 03-01-2005 at 17:11. Reason: Brainwave
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  3. #3

    Default Re: Complex conditionals for recruiting and building

    Quote Originally Posted by Epistolary Richard
    I see what you're aiming for. Here are a few ideas pluck out of the blue, but I don't know how feasible some of them are:

    1) Have a "Realm of Chaos" province which is the only one that can build daemonic units. Make the population very small and grow very slowly so that it will limit the number of daemons able to be "recruited".
    Problem: the Chaos player can just demob units in the province and boost its population. Perhaps something can be done with making it a long way away or make the daemon units take up lots more of the population than regular units. (I have to say, though, I quite like the idea of the Chaos player sending a trail of peasant units from the places he's captured back north to 'sacrifice' to get his daemon units)

    2) Make your starting family members greater daemons, make them all infertile and so reduce the number the Chaos player will have.
    Problem: I don't know if it's possible to make different generals have different models so they may all look alike.

    3) Include a 'Daemon Prince' trait that can be gained by one of your characters so if they slaughter enough of the enemy they made a daemon prince/greater daemon. It you make it hard enough to get then it will necessarily limit the number of greater daemons in the army, on the plus side it will accurately reflect the fact that for Chaos hordes success breeds success. Or perhaps replace Faction Leader or Faction Heir, so there will only ever be (and always be) one daemon at a time.
    Problem: I don't know if it's possible for the acquisition of a trait to change the general model, eg, if I made a special 'Scarface' version of a general could I mod the files so that any character who got this trait used the 'Scarface' version rather than the regular version.


    But I have a question as well, for your greater daemon units, how are you getting around the 6 man unit limit?


    Edit

    Greater Daemon mercenaries!

    Mercenary elephants only appear in a few places and have a very low refresh rate. Have a look at them in descr_mercenaries and see if you could put something similar in an isolated Realm of Chaos province.
    Problem: Any other faction can recruit them too! But then again, if the other factions are getting banners into the Realm of Chaos province then Chaos is pretty much onto a loser anyway...
    If you really want to be sure that no one else can recruit them, put the RoC province on an island within an inland sea (a Sea of Chaos perhaps ), ensure the only port for the sea is on the island and give the Chaos player the only ship in that sea.


    The best idea for a non recuitable unit, but want it to be retainable is to make it's build time something ridiculous like 800. Then it's still retainable but not buildable since the game is hardcoded to accept only 244(something like that) turns.

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