After playing RTW some more, I find that I no longer agree with some of the most common concerns that arose from comparing the demo and first impressions with the game to MTW. (This is from a SP perspective only, I don't do MP.) The concerns I am referring to are that the battles were too fast and that archers/cava were overpowered.
(1) Fast movement speed - does not bother me at all now. Yes, infantry runs fast but I rather like the thrill of a barbarian charge racing towards me. Unlike the demo, I never find even large battles feeling out of my control. The AI does not abuse the high run speed - it tends to move straight at you and only run at the end - and nor do I. And I really appreciate the way the faster paced battles keep the long Imperial campaigns moving along at a reasonable pace.
(2) Fast kill speed - again, seems fine to me. Yes, a cavalry charge to rear can be lethal but that's ok. Otherwise, it's brisk but not absurd. Fights you were going to win anyway are resolved quickly and there is still time to savour the closer contests.
Perhaps the key thing with both speed issues is looking at each battle not on its own, but as one of many within a long campaign. Trebia in the demo felt unsatisfactory because it was so quick. But when you are having maybe a dozen or more battles per evening of a campaign, speed can be a virtue rather than a drawback.
(3) "Overpowered archers" - well, yes, I still feel they are rather too strong but this is either because I abuse them (massed archery to cut down the AI) as I did in MTW or because they are hitting soft targets. Archers do surprisingly little damage against well armoured foes like armoured hoplites (felling about one a volley). With a little self-discipline, they are not a game-breaker.
(4) "Overpowered cav" - has not caused me problems yet, perhaps because the AI factions I fight are infantry heavy and I confine myself to 2 cav per stack. Charging light cav or general's units head on into even the weakest melee infantry (eg Gallic warband) is not a good idea. Real heavy cav like barbarian noble cavalry can devastate medium infantry, but I can live with that.
Perhaps the cav/archer issue arises mainly at higher difficulty levels - at medium, which I am still playing at, heavy infantry can still play the dominant role if you let it.
All in all, after getting used to the game and no longer thinking with a MTW mindset, I find the battles very good. They feel just like MTW to me, only brisker. I don't recognise the criticisms that RTW has become like an RTS (By contrast, I recently tried Dawn of War and while that is a very good RTS, it is still so trapped within that genre it still feels like the original Command and Conquer and so never achieves the "suspension of disbelief" that RTWs more freewheeling gameplay does).
I realise this is subjective but I wonder if some of the vets who moved quickly on to "total realism" type mods did not give the vanilla game enough time? I'm not saying those mods can't improve the game if you like that kind of thing, just that the game out of the box is not as flawed as some initially made out. I recall Frogbeastegg making much the same points (and many more) in her initial impressions - it just took me longer to discover them for myself.
Turning briefly to the positives, I just got a new desktop computer and the graphics are vastly improved compared to what they were on last year's laptop. On a lower-end computer, the visuals are disappointing - I thought MTW and STW actually looked better - whereas with a state of the art machine, you can enjoy the gorgeous graphics you saw on Time Commanders.
Sieges against stone walls are fun - I love siege towers! Much better than MTW. Those against towns with wooden walls are not so great. I especially dislike the AI running backward and forward under your archery fire - surely it could be coded to hunker down in cover? (Or failing that, they should nerf the effectiveness of your archery over their walls). The balance between field battles and sieges feels right. I like it that cities can become the focal point for major battles, involving several stacks.
Perhaps the biggest improvement of RTW is fixing the broken end-game of STW and MTW. This was done partly by requiring only 50 provinces, rather than conquer the world. Partly, for the Romans, it was by the clever idea of a climatic Civil War to make sure the end-game still had some challenge. [Along the way, the Senate missions also provide hooks to keep playing.] Partly, it may be by toning down the belligerence of enemy factions - it does not seem to be "total war" to the same extent as STW and later game MTW. Additionally, I am not finding myself out-teching and out-spending the AI to the same extent - perhaps because squalor etc keeps your empire somewhat restrained. In MTW I found once you swallowed an enemy faction (or established a big sea trade network), you were very hard to beat - in RTW, I have not observed such an obvious "tipping point". In MTW, I would not have had the perseverance to finish a single SP campaign were it not for PBM - with RTW, it seems more likely that I will want to finish the campaign for every faction I try.
Overall, I think CA have retained nearly all the good things from STW and MTW, but made them slicker, quicker and far more beautiful. I had very high expectations and RTW has met them brilliantly.
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