Early in my mod experience, I tried adding more than 4 kids per father in the family tree. While I've forgotten some of the details, it caused lots of problems. It would always mess up the "family tree display". Another error was messing up passing the heir status on leader death. There were also unpredictable CTDs that may have been tied to births and/or coming-of-age.Originally Posted by Steppe Merc
For now consider it to be hard-coded at 4 kids per father.
While the "root-father" of the faction has to be alive in descr_strat.txt, he can be very old (70-90) appears to be OK so you could add family generations. I started one leader at 70 and he survived as high as 85 (the last 8 years in a plague town, of course the HaleAndHearty trait may have helped there). However: While the typical survival time at age 70 would be 6-10 years, sometimes the leader would die on the first or second turn.
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