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  1. #1
    Magister Vitae Senior Member Kraxis's Avatar
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    Default Re: Chariots.... any good?

    Why not try and run down the archers with the chariots? I mean in confined siatuation where there aren't melee troops around.
    The chariots fire on the move anyway, and any archer that is knocked to the ground or killed won't fire back (at least for a while).
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  2. #2

    Default Re: Chariots.... any good?

    That can work, just remember to take Skirmish off!

    From my own experience, the AI doesn't take many archers and tends to sit them in between its front line and its cavalry reserve so there's no great opportunity to charge them.

    I would imagine a fresh tight formation archer unit would still be capable of destroying or crippling a light chariot unit in combat if you just left it there (see other posts concerning uber-combat archers around..., if anyone wants to test this one I'd be interested in the results) but against a loose, shaken formation it'd be an entirely different story. So it's just the usual thing of fighting on your terms rather than theirs.
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  3. #3

    Default Re: Chariots.... any good?

    I found the scythed chariots useful for the Seleucids for a little while - blacksmiths are available much earlier than the buildings you need for your half-decent units, and the chariots dont use many men, so there isn't a huge hit on population.

    When I had them, I used them either as shock troops - get in and target any missile or cavalry troops long before the rest of my army arrived, so that, hopefully, they're still fleeing/routing when the big boys turn up. That way, if (when!) they run amok, they're a long way from your army and continue to keep the enemy occupied while you march up. If they do run, they're fast enough to flee the battlefield and survive to be retrained another day.

    The other use was to just get an army of, say, 6-10 chariot units and occassionally an inexperienced general, and just send them off on the map in advance of the main army. Any one they ran into, just send them in! They delay the opponent, can completely rout any weaker units, and will usually do a few hundred casualties to a large army, before running away to fight another day. It makes a perfect army to clear peasants away as well!

    Once you get decent elephants, cataphracts and the rest, don't look at them again, but early on, they're the best the Seleucids have. Check out the 'guides' section for more details on the different factions' chariots - there are more details in the Seleucid and Brit guides.

  4. #4
    Ming the Merciless is my idol Senior Member Watchman's Avatar
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    Default Re: Chariots.... any good?

    With the Seleucs I've found them quite useful for rebel clean-up work, not in the least because they're very effective for their measly 18-man head count and being outnumered gives general stars better. Those stacks of 3-4 Cilician Pirates plus maybe a Rebel General that regularly pop up in southern Asia Minor ? Two scythes, two militia cavalry (more for pursuit) and any two-bit general takes care of them just fine, often with zero casualties.

    The Eastern Infantry stacks you get in northern Mesopotamia every now and then kill a few chariots before routing, but aside for their fairly hefty initial training price the things are dirt cheap (upkeep 110 ? Sign me up) and easily retrained.

    Given that the drivers wear cataphract-grade armor (18; this appears to be the one ranged attacks "roll" against) and are thus almost armor-proof the things could also be good against those Parthian horse-archer stacks. Dunno, haven't yet tried it out in practice.
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  5. #5
    Nobody Important Member Somebody Else's Avatar
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    Default Re: Chariots.... any good?

    Interesting idea a friend of mine proposed for using chariots - that is, those that are capable of the cantabrian circle manouevre. If they remain on this, and get engaged - they should keep moving through rather than being bogged down. I suppose the same would work with cataphract archers...
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  6. #6
    graduated non-expert Member jerby's Avatar
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    Default Re: Chariots.... any good?

    I loving the chariots,
    you shouldn't use them with sieges of bridges or inside your own line ( will be disrupted)
    I ahd a situation inside a city, were a bunche of HA's got trapped between my phanlanx and the charging S chariots. they chose the chariots, the battle was 3 seconds... They may not be a powerfull as elephants, but can be trained everywhere(!), and with 2 HP they are a goog rundown-opponent for HA's
    against inf they arrent the best, but disrupting a phalanx form the flank is nice when your got your own phalanx about to fight.
    the are also quite capable of kamikaziing, since they can be reatrained in any settlement with a armory(!) so they are a nice canonfodder with extraordenary capabillities.

  7. #7

    Default Re: Chariots.... any good?

    Charriots just own cavalery.
    Especially generals.

    The trick is, every time they would just knock down a foot soldier, the horse dies instantly. Even if the charriots are routing, they still kill cav. All they have to do ist touch them, the scythes will do the rest.
    What makes this so powerful is my assumption that this totally ignores hitpoints. So a general with 7 HP dies just as fast as a light cavallery. This makes them totally lethal general assasins.

    They are the ideal cav-counters.

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