Sorry I was abit vague there Zhuge. I meant unless people agreed with all your rules then comparisons are meaningless. The only standard rules at present are the vanilla game and my comments relate to that.
100:1 casualties
Defending up a hill with good phalanxs/archers after softening them up with a few sythed chariots/elephant units and finishing off routing units with cavalry(I use cheap alt-attack missile cavalry for this). By the time they run at my spears(I'm thinking of Falxmen) after chasing my chariots and running up a hill they completely buggered and easy to slaughter. Archers are really awesome when protected(contrary to some posts) and many units route before they even get to the phalanxs, so are slaughtered with no losses.
On attacks often will still often get 10-20:1 when the ai doesn't field a balanced army.
Sieges are a bit more tedious IMHO and I loose patience through those streets with phalanxs sacrficing cavalry usually for a quick victory.
As to your rules though they are quite reasonable, I think there are too many for widespread acceptance. Bribery is broken IMHO so must be excluded. Otherwise the other things largely take care of themselves if you expand fast enough.
I would couch a general challenge
" Earliest Victory VH/VH, bribery excluded" Your choice of faction, unit size etc.
What faction would you choose? What unit size is most advantageous?
( My answers with limited experience of all factions at present Julii, Huge)
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