
Originally Posted by
Vercingetorix
You could get really creative do the following (just idea, probably works but not optimal)
1) Combine the two meshes and export them (no changes to skeleton)
2) Fix the texture so the first model is on the left and the 2nd on the right, what I mean is have both models use the same texture.
3) Alpha out the opposite model that you want.
4) Add in the textures to battle_models.txt
So it's not using two different cas files but you get the same effect. Problems I see with this is large texture files and also slow performance because even though the mesh may be invisible it's still being rendered down the pipeline which means you're basicly rendering twice as many units.
This is more of a "shit hit the fan we need to squeeze in an extra unit" solution
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