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  1. #1

    Angry Crusade pathfinding

    I am playing the Danes. The English attack. I take Scotland, and the port is pillaged.

    The English build a crusade in Northumbria, which has a port, and declare the objective of Tripoli.

    The crusade moves to Scotland (with no port, I repeat) and asks permission to "pass through". To Tripoli?

    Fearing a comp cheat to suck away my huscarl general/govenor, I refuse. I am excommed, of course.

    Dumbfounded.

    Edit: The sea lanes are blocked, and I have Flanders, so the isle is cut off. Still, why Scotland?
    Last edited by Boris of Bohemia; 11-20-2004 at 09:05.

  2. #2
    Master of useless knowledge Senior Member Kitten Shooting Champion, Eskiv Champion Ironside's Avatar
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    Default Re: Crusade pathfinding

    It can be a bug, because I've seen a crusade getting stuck in Scotland until like ten turns later when my port was built.

    Or possibly that the port became destroyed after he had moved to Scotland but before he could use it.

    Or that the comp can see your prodution cue and finds that the shortest route is to wait for the port to be built.

    Yes I'm only guessing, but I think I know what's causing the crusades wierd pathfindings.

    The crusade can only use the province owners shiplines and that includes you own crusades too.
    One of my own crusade had to take an unplanned extra route before I found this out.
    We are all aware that the senses can be deceived, the eyes fooled. But how can we be sure our senses are not being deceived at any particular time, or even all the time? Might I just be a brain in a tank somewhere, tricked all my life into believing in the events of this world by some insane computer? And does my life gain or lose meaning based on my reaction to such solipsism?

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  3. #3

    Default Re: Crusade pathfinding

    Hey Ironside, I see you're a fellow Asterix fan.

  4. #4

    Default Re: Crusade pathfinding

    I think you will find that AI crusades pretty much take any route they please
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  5. #5
    Master of Puppets Member bretwalda's Avatar
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    Unhappy Re: Crusade pathfinding

    Yepp, it would be good if we know that there is any rule they obey... Or if we know the rules applying for AI crusades even if they are different from the ones applying to human players... ;)



    Quote Originally Posted by HopAlongBunny
    I think you will find that AI crusades pretty much take any route they please
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  6. #6

    Default Re: Crusade pathfinding

    in my last game the germans kept going in and out of one of my high zeal provinces, so i refused and destroyed alot of their crusade. :)

  7. #7
    Master of Puppets Member bretwalda's Avatar
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    Default Re: Crusade pathfinding

    I was excommed and the foolish English launched a crusade against me. From Burgundy they tried to invade Milan, Tyrolia, Swabia. They did not like the Swiss Halbediers I threw at them, but they kept invading (399 vs 2500) until I got fed up and in one battle I encircled and killed/captured them all. It was strange that the crusade worked that way "against all odds". Even stranger that it was marching toward Antioch... Did they expect to be able to march all the way through?
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  8. #8

    Default Re: Crusade pathfinding

    This has happened to me once or twice playing as the Italians.
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  9. #9

    Default Re: Crusade pathfinding

    This is ridiculous.

    Update - another Danish game...

    I have Scotland again, and the French have most of Europe from Northumbria to Saxony down to Burgundy etc.

    Another crusade, to Tripoli, is built in Northumbria. No, it doesn't go to Scotland, but does something else equally bizarre. It goes down to Wessex, then takes a port to Saxony (Northumbria had a port too), and then...

    Into Denmark. Where there are some huscarles.

    So, it's confirmed. The pathfinding is tactical.

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