I have 15 cities and abt 8 of the cities have a population of more than 30,000.
How can I reduce the population beside producing more troops? Producing troops will just eat up my cash.
Thanks in advance.
I have 15 cities and abt 8 of the cities have a population of more than 30,000.
How can I reduce the population beside producing more troops? Producing troops will just eat up my cash.
Thanks in advance.
They are not overpopulated you just need to manage them better.
https://forums.totalwar.org/vb/showthread.php?t=39572
When a fox kills your chickens, do you kill the pigs for seeing what happened? No you go out and hunt the fox.
Cry havoc and let slip the HOGS of war
Plague, riots and crushing rebellions will reduce population.
Don't shoot me - I'm just the texture artist.
A nasty trick is to give the city as a gift to someone who CAN'T make it in that turn, then re-capture the city and slaughter the inhabitents...it gets you top quality city with little unrest. I haven't used it much myself though
From wise men, O Lord, protect us -anon
The death of one man is a tragedy; the death of millions, a statistic -Stalin
We can categorically state that we have not released man-eating badgers into the area -UK military spokesman Major Mike Shearer
Relcoate your capital closer to the center of your 8 30K+ cities. Use administratively adept family members to control the rowdiest of these cities. Public order buildings and taxes will solve the majority of your unrest problems. Once you get into the Large/Huge city range, though you must also use the oft forgotten family members and capital for the public order edge. A governor with high influence can keep the rowdiest of cities in order.
In the case of high culture penalties, consider upgrading all foreign buldings (including walls), and changing the temples, unless they are really giving high PO bonuses (such as pantheon to Dyonisus, etc.
I say let them rebel, makes good siege practice, plus if you execute the lot, you can get buckets of cash. Or, you could enslave - redistribute the population to smaller towns, to make them grow a little faster (just remove the governers from the big cities first).
This is a continuation of the MTW strategy of using a province or two to help train armies up to higher levels of experience. I used it in MTW and I use it now. Its fun!Originally Posted by sapi
And how dare they wish to get out from under the 'fill in your favorite faction' boot? Revolt? Not for long!
Those were harsh times for sure.. the mercenary revolt during the 2nd Punic war saw 1000s of mercenaries crucified by the Carthaginians for having the temerity to lay siege to Carthage when the Carthaginian council refused to pay them. And the mercenaries were in the right!
The Duck
Although plans don't survive contact with the enemy,
they help focus the mind!
Plan. Improvise as needed.
Well whatever you do don't upgrade your farmland or the existing farmland of newly conquered provinces.
Tax the bejesus out of your subjects to keep birth rates low. Invest in buildings that only boost Public Order and not Happiness.
Mod the Governor's buildings so that each level grants +5% to Public Order (having an Imperial Palace grant a +25% bonus to Public Order really helps in massive cities). Kudos to the fellow who was the first to suggest that (can't recall his name).
Go one step further an grant greater Squalor modifiers to Health oriented buildings like Public Baths and Aqueducts (but this might affect birth rates so be careful).
Wait for the patch and pray that it addresses the current Population and Squalor issues...![]()
"Why spoil the beauty of the thing with legality?" - Theodore Roosevelt
Idealism is masturbation, but unlike real masturbation idealism actually makes one blind. - Fragony
Though Adrian did a brilliant job of defending the great man that is Hugo Chavez, I decided to post this anyway.. - JAG (who else?)
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