Quote Originally Posted by theorother
In my games the increase due to paved roads is 100%. It's 50% for Highways.
Oops, typo. I quickly checked my conclusion papers, I did put down "road -->paved = 2x" too. I'll double-check the mess of data papers to be absolutely sure.

Quote Originally Posted by therother
Trade Fluctuations - I suspect this is to do with population changes.
The increments do not happen concurrently though. Example, land trade w/ settlement A,B,D, increases but not C,E etc. Or you're saying population changes in the others settlements not the original?

Quote Originally Posted by therother
Basically, the more populated the market is, the more money everyone gets (imports and exports)
I have to dispute this. I checked for population effect on trade but there's no relationship I've seen. For example: Tingi gets 1700+ denari income from exporting the same stuff to Corduba, but only about 200+ denari with Carthago Nova. Maybe it is distance related?

Quote Originally Posted by therother
Originally Posted by Quietus
I have two test provinces with the same population and the same taxes, but the equation for this relationship is nary obvious.
You have two settlements with the same population, no Governors, same tax rate, same difficulty level, but have different tax incomes? I've never seen this in my games. Would you mind making the game available to me? I thought I had tax income pretty much solved. Ho hum
No governors, Normal tax, no Rebels, same difficulty level, in-game (Arretium and Arimium). SAME taxes collected, same population.
Arretium = 5232 pop, 745 denari tax.
Arimium = 5230 pop, 745 denari tax.

Uhm, sorry, I'll check your old posts.

Quote Originally Posted by Quietus
Sea Imports – Sea import income is ALWAYS 20% of the exporter income.
Example:
Settlement A has a 100 denari export income for exporting to Settlement B;
Settlement B gets 20 denari Sea Import income as a result.
This is regardless of roads, trade buildings, ports, governors or any other factors that are involved in the trade. There can be possible limits to this relationship (see Sea Import Routes).
Sea Import Routes – You can see them by which directions the trade ships are moving. There are instances that Sea Import income isn’t being reported, despite a Sea Export to that settlement is being reported in another town. Thus, there may be some cap that limits how much can be imported by a town. Unlike, sea exports where the number of routes are determined by port type, this is not so in sea imports. More tests will be needed.
Quote Originally Posted by Andrewt
2. 2 cities can export the same resource to a city. While both of those 2 cities get export income, the city being exported to gets import income from only one of them.
Andrew, is that what you're replying to? Oh nice, will have check this out.

I'll attend to all your comments, infos, and corrections. Thx for the replies, and again please, if you find any mistakes, speak up.