as we all know the ai, will stand in the plaza and be massacred to a man by human missile troops rather than move. let's face it. the ai can't reason like a human, it doesn't know whether the troops attacking it are just the first wave, or all of the human player's effort. for the ai to be truly responsive, it would have to be able to compare all of its troops in the plaza in different permutations to not only the human player troops at the plaza, but the other human player troops that were streaming in from the walls and also reinforcements arriving for both sides. after all that was done, then it would be free to decide on chaser units to attack the missile troops attacking it in the plaza. i just don't see CA's ai or anyone else's ai for that matter being able to make good judgements like that anytime soon, maybe in several years, but not right now.
if the ai as it presently is, was allowed to leave the plaza it would be so easy to have it fruitlessly chase after one of your depleted units throughout the city while you just occupied the plaza until time ran out. and that would be far too easy. so instead, CA made the plaza a continous morale replenishment center and made it so blatantly obvious, that the player would be able to figure out how to exploit it and chose whether or not to exploit it. so it isn't that the ai being able to get massacred by missile weapons is a good thing, its just that the alternative, [the way things currently stand] would be far far worse, and we would all be complaining about how easy it is to bait the ai with a few troops and run the timer out.
Bookmarks