I'm surprised that at this the third evolution of the TW game engine we appear to have lost the routines that controlled missile targetting and limited friendly fire casualties.
In STW and MTW FF losses occurred, even amongst the firing unit where archers would sometimes shoot a guy in the front rank in the back. But they were limited to sensible proportions based on stray arrows and poor deployment.
The only way to inflict serious FF casualties on your own troops was to deliberately order a missile unit to target an enemy unit in a melee. If left to 'Fire at Will' a missile unit automatically avoided firing at an enemy unit engaged in close combat with its own troops and also avoided wasting ammunition firing at enemy troops who were running away.
WHY, HAVE WE LOST THAT LOGIC IN RTW?
I have watched archer units fire repeated volleys of arrows into the exposed backs of their own infantry deployed to screen them from attackers.
I have also seen missile units continue to fire on a routing enemy unit even though they are being charged by enemy cavalry.
I fail to see why the lesson's learned in STW and MTW were not applied in this game too.
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