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Thread: Squalor on different difficulties

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  1. #1

    Default Re: Squalor on different difficulties

    in my opinion, every roman citizen has a right to access a public bath, fresh water supply and a sewer system!

    i don't want my inhabitants to turn into dirty barbarians!

  2. #2

    Default Re: Squalor on different difficulties

    The issue is kind of a moot point for barbarian cultures that may have no more than access to a simple sewer...

    Btw, they should make some incentive for building farmland. As it stands, farmland is now a big no-no except in poor growth regions, because the increased income is meager compared to income from trade, and it boosts growth without any positive effects, as compared to health buildings. Perhaps farms should provide a happiness bonus in addition to the growth boost, as that would make sense. People are generally happier with a food surplus

  3. #3

    Default Re: Squalor on different difficulties

    I suppose they could tweak the farming income a little so that progressive farming upgrades give successively more. Currently each upgrade gives exactly the same amount but the cost to make higher upgrades increases and so does the time to build them, which makes it not economically favorable to get them if there are better choices.
    I agree that the increased growth and squalor problem from farm upgrades is also an important factor which deters players from getting them. That happiness boost you suggested sounds good. I can't really see how such a change could be exploited and it would balance up the squalor problem just like the health buildings.

    I think Red Harvest mentioned something about being able to upgrade to the next town level only after if you had gotten all available farming upgrades, as a house rule. Perhaps a tad extreme IMHO, but I like the idea of having adequate agriculture and food for a town before it can expand. I might stagger it a little and say no town level upgrade till you had gotten the farming upgrade the level before. Until CA decides to tweak anything, I suppose the best we can do for now is to apply a few house rules on stuff that we think logical.

  4. #4

    Default Re: Squalor on different difficulties

    They could even make income from farming dependant on population size. After all, more hands make light work, especially in the Great Latifunda and Great Estate farming upgrades where (slave) labour was extensively used. This would also give an incentive to grow a city and put up with increased squalor. As it stands right now, unless you're specifically aiming for big cities there is no reward for having a city above 24,000 pop.

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