No i wasn't, I was talking about eadingas' suggestion. He mentions script commands to launch a script.
As for urs, wouldn't it need to be re-launced every time the script ended. You should make the script last ages and put in a way of terminating it so you can save.
That shouldn't be too hard. Monitor a condition like clicking on the faction button again. And make a new counter that changes to 1 on the first turn of each year, and 0 otherwise. If these two conditions are met, the script ends, and you can save your game. The script then has to be re-launched after saving.
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