I've got roads, highways, markets, ports, etcs. They are in all provinces (of course, the coastal ones have the ports). And my cities are garrisoned with high quality men, otherwise I wouldn't be able to re-conquer them after they revolted. No. Sometimes there is the dynamic of how far a city is from the capital -- which I think affects its effectiveness at an economic level. But I'm still learning the game. One thing I do is always let the game automatically choose the tax level. (Maybe that's a problem.) Then what I do is change the level the computer will use from "Balanced" to "Financial" or "Growth" in order to tinker with the amount of funds I receive and balance that with the approval rating. The approval rating goes down when it isn't set to "Growth", but the income on "Growth" is the lowest. I usually set it on "Balanced" and let the revolts come as the may. When I got to the point where it looked like I controlled half the map, it was too awkward to get into the nitty-gritty of going through each city every turn to make sure their tax level was correct. I find that part of the game boring. If I have to do too many administrative things in the game, it gets too annoying to play. If that's the only way to have a high level of income, then I'd rather play a game like Diablo II. I have too much administration at work to have to deal with it in a game. I have to let the computer be my administrative assistant to take some of the tedium off of my shoulders. If there's a better way then cycling through 40-50 provinces each turn in order to maintain things, let me know.
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