To Owen: OK. So you're saying (1) that any troop level in a city above 20 soldiers will cause approval to go down and (2) the benefit of having the 20 guys in the city has no relation to the quality of the troops. Now when you say "20", I'm assuming you are referring to one group of 20 soldiers. So I could move the advanced troops to the front and replace them with peasants or Town Watch. (I had always wondered why the other factions could get away with a very small group in the city.) Is this documented somewhere? I have the original manual (very fine print) and I've read/skimmed it, but I haven't yet bought the tip book.
To Lonewarrior: I just accepted the suicide command every time -- mostly because I was never sure about how strong I would be against the Brutii and Julii. (I wanted to put that off until I had garnered a lot of the map.) I would check my capital every turn to find out how many new leaders were given to me. Sometimes I would skip a few turns. As a result, there were 4-5 leader-types waiting for me sometimes. There were some turns where I had to split them up and send one to western Africa and some to Asia. As you get to a later point in the game, your family tree gets bigger and bigger. There are more and more births and people coming of age. Plus, there are adoptions and marriages. Then there are also times when a captain does really well in a battle, and he is offered as an adopted part of the family. Suicides only affect one family member, and this only occurred maybe two times every five turns. As it was, I couldn't keep a general with each army or a governor in every city. I never had enough people to do that, so I contented myself with getting a governor in the cities closer to the capitals when I could. Another reason why I accepted the suicide all the time was that I had it in my head that the civil war happened after all the other factions were eliminated. I'm past AD 20, and there are still provinces controlled by the Rebels and by the Scythians.
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