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  1. #1

    Default Re: Money Problems

    Ok, you are mainly doing two things "wrong", if you want to use that word. First off, building the farming improvements is generally a bad idea. While they will help your city grow faster, they also will make it grow larger. Large cities are rebellious cities, so it's best to avoid that as much as possible. I no longer build any of the farming improvements, they just aren't worth the hassle.

    The other issue is enslavement. That's a double whammy. First you move population into cities that might not need it anymore. And second, you miss out on the extra denarii that extermination brings in. Early in the game, enslavement isn't a bad choice. But in mid-late stages, extermination is the way to go.

    The other issue you need to keep track of is your military costs. You'll likely end up with a lot of 'backwater' cities that are in no real danger of getting attacked. Stationing a lot of expensive troops there is a waste. Move them to the front, and garrison the city with peasants. They are the biggest stack size you can get, and they have the cheapest upkeep for their size.

    Bh

  2. #2

    Default Re: Money Problems

    So should I only upgrade farms to crop rotation or comunal farming in my miscellaneous cities and upgrade it all the way in my troop production cities? Then, when my troop production city reaches full potential, just destroy the farms? Also, I like the rebellion idea. I actually thought of that once, but didn't know if it would really work. Also, once I exterminate the town, should I keep exterminating them only down to 24k or should I go lower? The town doesn't lose it's Huge City buildings if I go below 24k right? It's just that I'm training Urban Cohorts and I can only train so many of them and really don't require huge populations to do it.

    If it's a Huge City and the population gets below 24,000, will the city still allow me to train new units/retrain old ones? Or will that option be disabled until the town reaches something over 24,000 (or whatever the current city needs) before I can draft civilians into the army?

  3. #3
    The Maiden Member Jeanne d'arc's Avatar
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    Default Re: Money Problems

    Quote Originally Posted by Slon
    So should I only upgrade farms to crop rotation or comunal farming in my miscellaneous cities and upgrade it all the way in my troop production cities? Then, when my troop production city reaches full potential, just destroy the farms? Also, I like the rebellion idea. I actually thought of that once, but didn't know if it would really work. Also, once I exterminate the town, should I keep exterminating them only down to 24k or should I go lower? The town doesn't lose it's Huge City buildings if I go below 24k right? It's just that I'm training Urban Cohorts and I can only train so many of them and really don't require huge populations to do it.

    If it's a Huge City and the population gets below 24,000, will the city still allow me to train new units/retrain old ones? Or will that option be disabled until the town reaches something over 24,000 (or whatever the current city needs) before I can draft civilians into the army?
    First off u cant destroy farms, thats why its actually useless to build any of the farmupgrades.I always buy land clearance and thats it.
    If u exterminate your huge city u will end up with almost 5000 people i think and u dont loose the upgrades in your city.
    En nom Dieu!

  4. #4
    Just another genius Member aw89's Avatar
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    Default Re: Money Problems

    as long as you got the governer building for a 24.000 -> city you can build all the buildings and stuff, so just exterminate away :)

    EDIT: DAMN! jean postet before me!
    Last edited by aw89; 11-26-2004 at 20:14.


  5. #5

    Default Re: Money Problems

    Yes, but if the city requires 24000, will I be able to recruit units from that city even though it only has 5000?

  6. #6
    Senior Member Senior Member Tricky Lady's Avatar
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    Default Re: Money Problems

    Normally you will be able to continue recruiting, until your population drops to +- 400. I believe that's were your recruiting pool is going to run dry.

  7. #7

    Default Re: Money Problems

    Wow, thanks! That extermination plan REALLY worked! There was a gladiator rebellion in Carthage after I did that, but they were kind of easy to defeat. I just broke down the wall, sent in some praetorian cohorts and massacred them. In the end, I lost a total of 11 soldiers. The income for the city also rose from -3000 to +5000! Time for the next city...

    Also, when I use my build points, do they regenrate for the next siege or are they gone forever?

  8. #8

    Default Re: Money Problems

    Build points for siege stuff will be there next time you siege.

    It seems to be a function of army size and the general's traits/retinue.

    Welcome to the .org
    Ja-mata TosaInu

  9. #9

    Default Re: Money Problems

    Quote Originally Posted by Slon
    The income for the city also rose from -3000 to +5000! Time for the next city...
    Don't read too much into that number. The "income" of a city is actually the net income, not gross income. Which means that expenses are discounted. And the expenses of a city are directly tied to the population size. Your large cities pay for a larger percentage of your overall costs than your small cities. So while Carthage may have gone from -3000 to +5000, all of your other city's incomes decreased to compensate.

    Bh

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