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  1. #1

    Default Re: Money Problems

    So should I only upgrade farms to crop rotation or comunal farming in my miscellaneous cities and upgrade it all the way in my troop production cities? Then, when my troop production city reaches full potential, just destroy the farms? Also, I like the rebellion idea. I actually thought of that once, but didn't know if it would really work. Also, once I exterminate the town, should I keep exterminating them only down to 24k or should I go lower? The town doesn't lose it's Huge City buildings if I go below 24k right? It's just that I'm training Urban Cohorts and I can only train so many of them and really don't require huge populations to do it.

    If it's a Huge City and the population gets below 24,000, will the city still allow me to train new units/retrain old ones? Or will that option be disabled until the town reaches something over 24,000 (or whatever the current city needs) before I can draft civilians into the army?

  2. #2
    The Maiden Member Jeanne d'arc's Avatar
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    Default Re: Money Problems

    Quote Originally Posted by Slon
    So should I only upgrade farms to crop rotation or comunal farming in my miscellaneous cities and upgrade it all the way in my troop production cities? Then, when my troop production city reaches full potential, just destroy the farms? Also, I like the rebellion idea. I actually thought of that once, but didn't know if it would really work. Also, once I exterminate the town, should I keep exterminating them only down to 24k or should I go lower? The town doesn't lose it's Huge City buildings if I go below 24k right? It's just that I'm training Urban Cohorts and I can only train so many of them and really don't require huge populations to do it.

    If it's a Huge City and the population gets below 24,000, will the city still allow me to train new units/retrain old ones? Or will that option be disabled until the town reaches something over 24,000 (or whatever the current city needs) before I can draft civilians into the army?
    First off u cant destroy farms, thats why its actually useless to build any of the farmupgrades.I always buy land clearance and thats it.
    If u exterminate your huge city u will end up with almost 5000 people i think and u dont loose the upgrades in your city.
    En nom Dieu!

  3. #3
    Just another genius Member aw89's Avatar
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    Default Re: Money Problems

    as long as you got the governer building for a 24.000 -> city you can build all the buildings and stuff, so just exterminate away :)

    EDIT: DAMN! jean postet before me!
    Last edited by aw89; 11-26-2004 at 20:14.


  4. #4

    Default Re: Money Problems

    Yes, but if the city requires 24000, will I be able to recruit units from that city even though it only has 5000?

  5. #5
    Senior Member Senior Member Tricky Lady's Avatar
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    Default Re: Money Problems

    Normally you will be able to continue recruiting, until your population drops to +- 400. I believe that's were your recruiting pool is going to run dry.

  6. #6

    Default Re: Money Problems

    Wow, thanks! That extermination plan REALLY worked! There was a gladiator rebellion in Carthage after I did that, but they were kind of easy to defeat. I just broke down the wall, sent in some praetorian cohorts and massacred them. In the end, I lost a total of 11 soldiers. The income for the city also rose from -3000 to +5000! Time for the next city...

    Also, when I use my build points, do they regenrate for the next siege or are they gone forever?

  7. #7

    Default Re: Money Problems

    Build points for siege stuff will be there next time you siege.

    It seems to be a function of army size and the general's traits/retinue.

    Welcome to the .org
    Ja-mata TosaInu

  8. #8

    Default Re: Money Problems

    Quote Originally Posted by Slon
    The income for the city also rose from -3000 to +5000! Time for the next city...
    Don't read too much into that number. The "income" of a city is actually the net income, not gross income. Which means that expenses are discounted. And the expenses of a city are directly tied to the population size. Your large cities pay for a larger percentage of your overall costs than your small cities. So while Carthage may have gone from -3000 to +5000, all of your other city's incomes decreased to compensate.

    Bh

  9. #9

    Default Re: Money Problems

    I don't completely understand that. By "net" you mean after reductions, so having it in the positive would be good and not bad because it means that the city is pulling its weight and more, as opposed to just slowing down the whole empire. I was under the impression that the "income" that is listed for a city is every expense that the city spends on itself, INCLUDING that city's garrison. You mean it has to do with the whole empire?

  10. #10

    Default Re: Money Problems

    My popularity with the Senate just dropped to four! Is this because of the extermination? I was under the impression that they liked it when I kept my settlements in line. I haven't failed a single mission! Oh, and when does the game end (year?)? Do I have as long as I want to kill all the other factions?

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