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Thread: Settlements with no temples?

  1. #1

    Default Settlements with no temples?

    How come some settlements can not build any temples at all? Seems from a logical point of view, a settlement could either stick to its old gods or embrace the roman gods, or a little of both. But religion disappearing entirely?

    Markus

  2. #2

    Default Re: Settlements with no temples?

    If I'm not mistaken all settlements can build temples. Perhaps the settlement you took over still has their culture's temple standing. Demolish it and you should be able to build one from your faction's culture.
    Spartans do not ask how many, they ask where is the enemy - Aegis II of Sparta

  3. #3

    Default Re: Settlements with no temples?

    I am pretty sure that is not the case. For instance, when I look at the building tree, no temples are there at all...

  4. #4
    Dux Nova Scotia Member lars573's Avatar
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    Default Re: Settlements with no temples?

    What buildings are there?
    If you havin' skyrim problems I feel bad for you son.. I dodged 99 arrows but my knee took one.

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  5. #5
    Praeparet bellum Member Quillan's Avatar
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    Default Re: Settlements with no temples?

    When you open the building browser for a settlement, it's only going to show possible builds (both current and future) in that settlement. At the beginning of a campaign, if you look at one of your cities that has no shrine at all, you will have multiple possible temple paths. As soon as you build one of them, all the others vanish from the browser. If you take over a foreign city, and it has a temple in it that is not equivalent to one of yours, you will not be able to upgrade it, and so no temples will show in the browser. Destroy the local temple, and all your options will appear at that point.
    Age and treachery will defeat youth and skill every time.

  6. #6
    Senior Member Senior Member Barkhorn1x's Avatar
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    Default Re: Settlements with no temples?

    Quote Originally Posted by megger
    I am pretty sure that is not the case. For instance, when I look at the building tree, no temples are there at all...
    Not all Temples are actually - well - "temples". The Gauls have "sacred groves" and the Carths have some weird looking "Baal thing."

    I've learned from bitter experience that the first thing you do when you take a settlement that is of a different culture is to "Sell the population into Slavery", this get's rid of half the pop. and makes the other half rather amienable to their new masters (makes you some $$ too). I also immediately smash the existing "temple" and build an appropriate shrine to my religion - kind of shows 'em who's boss. I make sure that I don't neglect to build "happiness buildings" as well. Of course the basics are also a given (Governors and garrisons - which can be withdrawn over time to a "basic" level of 4 [usually] Town Militia).

    I am now at 221BC in my Julii campaign and have not had a revolt yet. There is no substitute for good government.

    Barkhorn.
    Last edited by Barkhorn1x; 11-30-2004 at 19:06.
    "Après moi le déluge"

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