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  1. #1

    Default Re: Mythical times...

    Aenid Dynasty: (Rome, Ariminum perhaps cutting Umbria in two, keep southern, Capua)
    [Romulans] Swordsmen, Heavy, Big round shield
    [Remusans] Axemen, Heavy, Big round shield
    [Noble Chariots] Chariots, Generals, Elite
    [Martian Guards] Cavalry, Elite
    Aeneas did not leave Troy until after it was destroyed, kind of wierd to put Rome in it.

  2. #2
    Magister Vitae Senior Member Kraxis's Avatar
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    Default Re: Mythical times...

    Yes, I know, but as I said in my first post not all the factions are from th same time. It was a compromise to get a Roman faction in. Remember there wasn't a Rome at the time really so I had to find another name, and calling them Latin Tribes simply isn't good enough as then I would have to do the same with all kinds of tribes. Something had to made special about them.

    If you notice then Albion is more or less Camelot, and the Etruscans are too early, they didn't come to Italy until about 8-700BC. But those are compromises to make the game fun. And there most certainly wasn't a Thracian faction.
    If I had to follow the times completely then we would only have factions to the very east, not fun in my mind and would leave certain faction with great chances by just going "Hey guys, screw you were are going west." And who could stop them?
    You may not care about war, but war cares about you!


  3. #3
    Magister Vitae Senior Member Kraxis's Avatar
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    Default Re: Mythical times...

    Nobody have any comments on my units or any ideas to add new ones?

    Remember, no mythical beasts. This is meant to be a 'realistic' interpretation of a hypothetical situation.
    You may not care about war, but war cares about you!


  4. #4
    Member Member Mabbott's Avatar
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    Default Re: Mythical times...

    awesome

    maybe you could add the norse they had alot of mythology
    like skoll and hati which could be a pack of wolves
    or also the fire demon Surt, that could be like a trebuchet that fired flaming missles
    even grendul, like a large beserker

  5. #5

    Default Re: Mythical times...

    theres a lot of similar mods....

  6. #6
    Member Member Mabbott's Avatar
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    Default Re: Mythical times...

    theres a lot of similar mods
    sorry if you weren't talking to me
    but i figured you were, considering there is a viking mod under development(which i am looking forward too btw)

    i was thinking more of an age of mythology approach where rather than dividing all the faction into sub-factions ie:norse= norway, sweden, denmark etc, but norse, greeks, egyptians, albion, etc

    like you could build a temple to one of the gods and once it got upgraded enough it would unlock a new "myth unit"

  7. #7
    Member Member Mabbott's Avatar
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    Default Re: Mythical times...

    but norse, greeks, egyptians, albion, etc


    but rather the norse vs greeks etc

    rather*

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