All the character trait triggers are listed in the lower half of Rome/data/export_descr_character_traits.txt. There are also various trait guides in the Colosseum Forum Index.
A few notes on interpreting this file for Useless assessor - level 1 of the Bad Taxman trait line:
You can get it at birth (RandomBirth), and there is also a 10% chance of getting it when a Governor building is built/upgraded in a settlement and the following conditions are met:
Condition GovernorLoyaltyLevel > loyalty_disillusioned
and GovernorTaxLevel < tax_high
In other words, if your taxes aren't high, and your people are still quite happy (content and above), the game thinks you haven't been taxing hard enough, and there is a 1 in 10 chance the game will penalise your Governor for it.
Further offences will add more points to the trait, leading to Inefficient Taxman (-20% to tax) and finally Tax Farmer (-30%). However, GoodTaxman trait points will cancel BadTaxman points (GoodTaxman is the anti-trait), and there is not a NoGoingBackLevel which would fix the trait at a particular level.
Barbarian factions are excluded from both traits.
Many traits only work on certain circumstances, and building/upgrading a Government building is a common one used. If you do not want to risk the trait, either set the taxes to high, or remove the Governor from the settlement before the building is completed. Also, many traits require the Governor to have stayed in the settlement for the entire turn ("RemainingMPPercentage = 100"). So if you take him for a little trip around the countryside, he shouldn't get any of these particular traits, be they good or bad.
Bookmarks