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  1. #1
    Member Member USMCNJ's Avatar
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    Default Re: Help with MoreCities mod

    1)it should be only long campaing
    i think as of now it ends after you conquere 100 cities. I have to change the code to 180

    i've tested it and conquered over 50


    2)the city is actually "IOL CAESAREA", but i din't use all capitals, so it actually apears as Upper case "I", lower case "O" and a lower case "L" which looks like "l"
    I don't know that much history about that part of the world, but in maps i've used to make this it is always present.
    MILLER: I wish we lived in the day where you could challenge a person to a duel.

    MILLER: Now, that would be pretty good.

  2. #2
    Senior Member Senior Member Tricky Lady's Avatar
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    Default Re: Help with MoreCities mod

    Thanks. And sorry for the silly questions.

    Another thingie.
    I loaded a Julii campaign yesterday. Assaulted and conquered Segesta in turn 1, and moved another small army towards the rebel town south of Patavium.
    But when I hit the 'End Turn" button, I got a CTD?
    I tried to play a few turns in other savegames (both modded RTW as vanilla RTW ) and they load fine.
    Is this a bad coincidence, or does it ring a bell and can you help me?
    Thanks in advance.

  3. #3
    Member Member USMCNJ's Avatar
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    Default Re: Help with MoreCities mod

    i've done about 10 hours of testing on current version, never had a CTD my self. probably just a coincidence.

    however, make sure that you have deleted the map_heights.hgt from
    \data\world\maps\base\ .

    i resently reinstalled the game and forgot to delete this file the mod did not run at all.



    progress note: I;ve renamed all province, to what i believe to be the corect name. I've added some trade resources to the map (like silver to carthago nova).

    i've had to completly redo the whole trade map. so now what ever resources you see on the province map, is what that province can trade.

    it should be up in a few days
    MILLER: I wish we lived in the day where you could challenge a person to a duel.

    MILLER: Now, that would be pretty good.

  4. #4

    Default Re: Help with MoreCities mod

    Dividing Latium once or twice helps the Senate to construct some very large and up to date stacks for the late game. I wonder whether that number of cities in Greece is simply a path to an even more overpowered Brutii faction.

  5. #5
    Member Member beach_head's Avatar
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    Default Re: Help with MoreCities mod

    Hey I downloaded your mod because I like these kind of files and I have a few comments to try and make it better. First I really like how you divided the Italian peninsula. I haven't seen it done any better by other mods. Second, you went way too crazy on the greeks dude. That is way too many cities. I know you wanted to represent all the famous historical cities but you can't just randomly start throwing them everywhere. And finally some of the names are off. I know you will take the time to fix that eventually but I just thought I would point out that you should probably model the names of provinces off of the game. I don't think they intended to name things i.e. East Pripet. They have things like Britannia Superior/Inferior. Just some suggestions. You don't have to listen to any of them but I think they would make your mod better.

  6. #6
    Senior Member Senior Member Tricky Lady's Avatar
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    Default Re: Help with MoreCities mod

    Quote Originally Posted by USMCNJ
    i've done about 10 hours of testing on current version, never had a CTD my self. probably just a coincidence.

    however, make sure that you have deleted the map_heights.hgt from
    \data\world\maps\base\ .

    i resently reinstalled the game and forgot to delete this file the mod did not run at all.
    Okay, I will delete this file and try to run the game again later this week.

  7. #7

    Default Re: Help with MoreCities mod

    I think that amount of Greek cities is fine. And overpowered Bruti? Bruti is always useless when I play, they get smacked by macedon.

  8. #8
    Member Member beach_head's Avatar
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    Default Re: Help with MoreCities mod

    They get smacked by Macedon? I find that hard to believe. With the amount of money that gets generated by having so many provinces under your control, it should be extremely easy to build massive armies and crush Macedon. Or the opposite, they build massive armies and it is impossible for you to get a foothold in the greek world... I still think there are way too many provinces in the greek area. I admire the work though since I have tried doint the same thing only to have my game crash innumerabl times....

  9. #9
    Member Member USMCNJ's Avatar
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    Default Re: Help with MoreCities mod

    sorry i have't been around for a while. i've been busy working on this mod. as of now i'm done witht the romans, carthage, numidia, egypt, and spain.

    as far as the greeks go, i will do some testing, if the cities prove to much, some will go.

    i don't think the brutii will be over powering anymore. (actually i think the romans are going to be the hardest faction to play now) i have made most roman cities (all of the brutii's) greek in origin, (since rome just took the land fromt he greeks and etruscans).
    Most of the roman cities population has been cut by a lot. (yes i know that rome was known for being able to put a new army on the field quick.... But, at this time (from what i remember) italy was made up of roman allies, who had to give troops for the roman army, they were not citizens yet. ) this slowes down roman expention by alot.
    since at the time rome only had 10 ships, all roman fleets have been deleted except for the senates.

    there have been alot of changes made. too many to list. i will make a readme file once i'm done with the mod.
    At this point i'm going through encyclopedias finding out info on the cities i've added and the cities already in the game. Then i change the loyalty, cuture, building, population, garrison. this has been a very diffecult process.
    MILLER: I wish we lived in the day where you could challenge a person to a duel.

    MILLER: Now, that would be pretty good.

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