I just picked up Sid Meier's new "Pirates" game this week, and so far I am totally impressed. I got the DVD version and it installed without a hitch. Also on the DVD version is a video interview and "making of" movie amd concept art plus the complete original "Pirates" game that Sid put out years ago.
Also included is something you don't se much now-a-days---a really nice 150 page ring bound instruction manual.
I am now officially hooked on this damn game, and I can't remember when I have spent this much time straight, sitting glued to the PC since maybe-- RedBaron 3D or the Total War games.
I played all day Thursday, only taking meals and bathroom breaks. When I finally went to bed it was 4 AM Friday morning. Friday, I got back up at about 9 AM and played until 2 AM this morning.
I got up at 9 AM today and could not wait to get back into pillaging and plundering the Spanish Main. I decided to finally take a real break and come here to post---besides, my back and butt are hurting from setting at the PC so long.
For me this game is so much fun on so many levels, I can hardly begin to describe it. Everything is fun, but I guess I like the sea battles best. It is an absolute shame they didn't implement multiplayer for this aspect of the game. It's a bit simplistic, but still chalenging at the same time.
While not as graphically realistic looking, the open endedness and depth of gameplay of Pirates makes Akella's Pirates of the Caribbean suck big time in comparison. Heck, I'll admit it, except for the sea battles, PTOC pretty much just plain sucked on its on.
The little ships are just beautiful. They are scaled perfectly and seem quite right for the period depicted. The cannon fire is done with a slight slow motion effect, so you get to see your cannon balls, chain, or grape shot slowly arc through the air and then get to enjoy all of the destruction when you score a hit.
I just never get tired of watching the damage animations for the sea battles------tumbling masts, splintering wood, and deck explosions, which in turn cause crates, debris, and little sailors to go flying through the air and into the drink.
The sounds effects are perfect, and you can even hear the little sailors screaming.
All of the music is extremely well done, and it's good enough that you don't get tired of it after listening to it for hours on end. It's mostly origina, they did throw in a few melodies from some familiar sea shanties like "blow the man down" and "Farewell ye Spanish ladies".
There's even a little Carabbean steel drum music, which of course isn't period, but it works.
The whole game has a stylized Disney animated feature quality about it, but believe me it looks great, and it works well for the subject matter.
In fact that may be a good description of the game--it's like being in an animated Disney pirate movie--just no hanging, rotting in a gibbit, or scurvey
There are so many sub--games. Trading, collecting useful items, collecting pieces of treasure maps, searching for the treasure, searching for famous pirates (defeating them is the best way to acquire better pirate ships), following quests, searching for family members ( if you want to follow the loose story line), reading a map, navigating, learning to use the wind, sword fighting, sneaking through unfriendly towns, and lastly dancing. I suck at the dancing---it's actually one of the harder things to do in the game (or maybe it's just me}, but when you make your dancing partner happy, she instigates new quests and gives you new inventory items.
I almost forgot about the land battles---they are quite fun, but do require at little tactical thought. The pirates only get 3 units types--pirates, buccaneers, and officers, while the town defenders get infantry, cavalry, archers, Indian scouts, and artillery. Your units are in little groups of 30 or 40 men and the battles are turn based.--Its very much like chess==only animated with killing--it took me a while to get used to it, but after a couple of tries I finally took and ransacked Havana last night.
If your forces vastly out number the town---you will simply duel the captain of the guard, just like you do the captain of a ship after you board. The duels are quite fun, and somehow they have managed to seamlessly integrate your dueling moves with fully animated segues from one point of the duel to the next. Believe me the duels would do Errol Flynn proud.
One big hint if you try this game--do not play on the easy level other than to maybe get familiar with the controls.
The beginning difficulty level is just too easy and will make things seem shallow and repetitive. Believe me they are not if you start out with at least the middle of the 5 different difficulty levels.
You also have a choice of 5 different starting periods, which span the 100 years or so that is considered to be the classical age of piracy.
I have been playing only one of these start dates for almost 40 hours now, and I'm maybe only a little over 2/3rds finished. I think I just turned 50 in the game, but I have a magic Indian potion that is supposed to extend my life, so who knows how long I'll go before I have to retire to my island estate.
I also have not encountered one bug, lock-up, or glitch in game. The game just screams total polish.
Sid Meier--you insidious b*stard--I hate you!
Cheers
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