Good.

I am not sure what you mean by "numbers of rebels" though. The chance refers to the chance of rebellion predicated upon the unrest, not any number of rebels - which, as you know, are predefined in the same file.

Or do you think it linked to brigands? I think not. That is separate and only modified in regions by other factors outside of the DRF file. I may be wrong...


Code:
rebel_type Britons //blahblahblah
category peasant_revolt
Yes, strange how that comment uses // instead of the ; or ¬ - but there was no need to give away the name of the new EoD II faction in your example


p.s. negative values are accepted too, though I think the game just reads them as 0 (?)