I'm considering modding these out of the unit capabilities for a couple of reasons. I want to approach this from two different directions:
1. Do the flaming arrows match their historical purpose/usefullness? Or are they used in a fantasy style?
2. Do they have so many bugs that they should be removed? (Not necessarily permanently, but until a patch fixes them.)
What I am seeing is the AI using flaming arrows against my infantry and cav at times. (I'm not sure what prompts it to do so since it doesn't do this all the time.) I highly doubt that this would have been a good use of archers, but the AI does so anyway. In the game the flaming arrows seem to have some morale penalties and they kill well. When I've tried to use flaming arrows against legitimate targets like battering rams I have been unsuccessful. (And why doesn't siege equipment show an actual percent damaged? It has a display for it, but when I've seen my tower or ram destroyed they went right from "0" to destroyed.)
Flaming arrows should work against elephants to make them run amok, and that is a legitimate use. However, archery was not a prominent player in warfare of the time and was rarely decisive. Pointy sticks and javelins were the main anti-elephant weapons. Not that javelins do any damage to elephants in RTW (or arrows for that matter, except for the flaming variety.)
Even with some of the flaming arrow graphics disabled, I'm still seeing permanent slowdowns from them at times. Right now, the combination of non-historical abuse of flaming arrows coupled with the crippling slowdowns is pushing me toward removing them from the game. The deciding factor is: would the game be better without flaming arrows? At the moment, for me the answer seems to be "yes" but I would like to hear more about flaming arrows of this period before disabling them.
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