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Thread: What is the single most important thing to be patched?

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  1. #1
    robotica erotica Member Colovion's Avatar
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    May 2004
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    Default Re: What is the single most important thing to be patched?

    Here's another vote for the AI to be fixed
    robotica erotica

  2. #2
    Member Member LordKhaine's Avatar
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    Default Re: What is the single most important thing to be patched?

    AI. Mainly the battlefield AI though, that's the worst part of the AI right now by far.
    ~LordKhaine~

  3. #3

    Default Re: What is the single most important thing to be patched?

    The phalanx has to fixed!!!!!

    I hate it when my phalanx start to walk right when they are engaged, so that the enemy can flank them from the left
    Last edited by Unseen Potato; 12-01-2004 at 18:04. Reason: Was only checking that i was able to reply in this forum

  4. #4

    Default Re: What is the single most important thing to be patched?

    https://forums.totalwar.org/vb/showt...2&page=2&pp=30 might be good read for people with problems with Phalanx unit.

    They work as well as any other unit for me. Powerful unit.

  5. #5

    Default Re: What is the single most important thing to be patched?

    I'd vote for the AI making more troops and fewer ships (but more than in MTW!).

    I faced a huge number of Greek ships in the game I'm halfway through right now. They didn't bother me, because I then just finished taking their last remaining cities. Having loads of ships didn't stop me sneaking one through with an army and wiping them out due to lack of men defending their empire.

    Oh, that and I think it's weird that an army of Equites can beat anything I've seen so far. Even spears-charge in the front, stop short, have another unit charge in the back. When they start to turn, have the original unit finish the charge. Which ever unit is caught between the two routes and is cut down.

    I really can't be bothered to mess around with phalanxes since I can just charge everything in the front and if that doesn't work, send some cavalry around the back. Works every time.

    Let's not forget seiges, too. The AI loves to have units stand in the main town square and resolutely not move while being killed by archers.

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