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  1. #1
    Alienated Senior Member Member Red Harvest's Avatar
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    Default Re: What is the single most important thing to be patched?

    Quote Originally Posted by pyrocryo
    5. Bring back the at-will/hold formation button. Guard seem useless.
    I agree with that. First thing I do with every phalanx unit is to disable guard mode, wish that they didn't default to it. I have yet to find a use for guard mode. It is just an unwanted switch. RTW lost some depth here compared to MTW.
    Rome Total War, it's not a game, it's a do-it-yourself project.

  2. #2

    Default Re: What is the single most important thing to be patched?

    Remove the Egyptians or make them look like they should, there is no excuse for the way they look. "Silly" would be an understatement.

    No turning on a dime for chariots.

    No Druids. This is NOT Warcraft 3.

    Make every unit obey orders when you issue them the first time.

    No dancing Phalanxes

    SLOW DOWN THE GAME TO MTW LEVEL.

    AI. No more zerg rush. Make them behave like actual generals.

    No Suicide generals.

    Fix Diplomacy.

    Remove ALL fantasy units. Especially the Egyptian ones.

    Fix the way that units move so that pursuing doesn't involve horses running
    in front of the men they are supposedly "following".

    Fix the way units get stuck in terrain and can't enter town squares. I have lost battles because my men refused to enter the town square. No excuse.

    Allow spear walls with, you know, SPEARS.

    And most importantly:
    REMOVE the starcraft UI bar at the bottom of the screen. It takes up a third of the damn screen.
    Last edited by DisruptorX; 12-05-2004 at 21:11.
    "Sit now there, and look out upon the lands where evil and despair shall come to those whom thou lovest. Thou hast dared to mock me, and to question the power of Melkor, master of the fates of Arda. Therefore with my eyes thou shalt see, and with my ears thou shalt hear; and never shall thou move from this place until all is fulfilled unto its bitter end". -Tolkien

  3. #3
    Lord of the Kanto Senior Member ToranagaSama's Avatar
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    Default Re: What is the single most important thing to be patched?

    Quote Originally Posted by Red Harvest
    I agree with that. First thing I do with every phalanx unit is to disable guard mode, wish that they didn't default to it. I have yet to find a use for guard mode. It is just an unwanted switch. RTW lost some depth here compared to MTW.
    The Guard command works(, though I haven't a clue as to what's being "guarded"!!). It will keep your units from chasing enemey routers; and, if I recall correctly (haven't played in weeks!), units will hold position. Though the "hold position" part dosen't appear to be as effective as RTW's *Hold Position*. I tend to use it on the 3/4 units in the middle of my line.

    ---

    To the poster that wanted blood on the battlefield, jfyi, there's a mod that attempts just that. Though, why you feel the need for it I can't fathom.

    I'd prefer if the dead sprites(??) had more visual depth. They don't look like bodies lying about a field, but more like flat cardboard cutouts strewn about. Very unrealistic. STW's sprites were more effective in evoking post-battle carnage. I can recall in STW viewing the afterbattle with awe, not the same with RTW.

    Yes, I do understand the need to manage system resources. To that I say gimme back my sprites!
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    Member Member Drewman's Avatar
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    Default Re: What is the single most important thing to be patched?

    Quote Originally Posted by ToranagaSama
    The Guard command works(, though I haven't a clue as to what's being "guarded"!!). It will keep your units from chasing enemey routers; and, if I recall correctly (haven't played in weeks!), units will hold position. Though the "hold position" part dosen't appear to be as effective as RTW's *Hold Position*. I tend to use it on the 3/4 units in the middle of my line.
    The problem that many people have found is that on guard mode the phalanx unit does not properly "engage" the enemy unit that hits it. There often is no animation of spear/pike thrusts and the enemy unit takes no casulaties.

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    Lord of the Kanto Senior Member ToranagaSama's Avatar
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    Default Re: What is the single most important thing to be patched?

    Quote Originally Posted by Drewman
    The problem that many people have found is that on guard mode the phalanx unit does not properly "engage" the enemy unit that hits it. There often is no animation of spear/pike thrusts and the enemy unit takes no casulaties.
    Ah so!

    Maybe one of these days I'll be motivated to push through the game and learn of, what!, even more issues. Something to look forward to....
    In Victory and Defeat there is much honor
    For valor is a gift And those who posses it
    Never know for certain They will have it
    When the next test comes....


    The next test is the MedMod 3.14; strive with honor.
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  6. #6
    Swarthylicious Member Spino's Avatar
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    Default Re: What is the single most important thing to be patched?

    Quote Originally Posted by Drewman
    The problem that many people have found is that on guard mode the phalanx unit does not properly "engage" the enemy unit that hits it. There often is no animation of spear/pike thrusts and the enemy unit takes no casulaties.
    I use Guard mode all the time for my phalanx units and my victories are still lopsided. I don't see what the problem is. I rarely tell a phalanx unit to actively engage the enemy by clicking on the enemy unit. I usually put them in phalanx mode and tell them to move to a spot beyond the enemy unit. Once enough of their spears come into contact with the enemy I hit Stop to keep them from 'morphing' and walking around the enemy unit. Since they're in Guard mode their formation stays nice and neat while they poke away.
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  7. #7
    Alienated Senior Member Member Red Harvest's Avatar
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    Default Re: What is the single most important thing to be patched?

    Quote Originally Posted by Spino
    I use Guard mode all the time for my phalanx units and my victories are still lopsided. I don't see what the problem is. I rarely tell a phalanx unit to actively engage the enemy by clicking on the enemy unit. I usually put them in phalanx mode and tell them to move to a spot beyond the enemy unit.
    That is the key. I did the same for quite awhile. The problem came when I routed a unit and tried to alter my attack by clicking on the next target (rather than ordering a "march through." The phalangites often just stood there doing nothing. Of course, if the AI charges you, this is not really a problem either.
    Rome Total War, it's not a game, it's a do-it-yourself project.

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