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Last edited by Bringer(MC); 08-18-2021 at 05:11.
They look good,
These will be printable?
And are you making them for all factions?
The winds that blows -
ask them, which leaf on the tree
will be next to go.
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Last edited by Bringer(MC); 08-18-2021 at 05:11.
Good looking cards. I suggest that you add the specific bonuses (i.e bonus fighting vs cavalry, elephants, frighten nearby infantry, etc...).
Mmm... Magic the Gathering cards...
I think it would be an idea to make province cards as well, saying what the terrain is like, what the city is and what it borders. You could make it so that you have to put your buildings in a column under the card (and units) to show who is there.
THE GODFATHER, PART 2
The Thread
Velites Attack 6, Hastati Attack 5?
Are you sure this is correct? It sounds a bit odd.
Otherwise though, a great effort. Extremely professional.
Last edited by Big King Sanctaphrax; 11-28-2004 at 17:48.
Co-Lord of BKS and Beirut's Kingdom of Peace and Love.
"Handsome features, rugged exteriors, intellectual chick magnets, we're pretty much twins."-Beirut
"Rhy, where's your helicopter now? Where's your ******* helicopter now?"-Mephistopheles.
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Last edited by Bringer(MC); 08-18-2021 at 05:12.
For provinces, you could go into view-settlement on battlemap mode and take a shot of the surrounding area, or in cases where the city itself is eye catching, a shot of the city (rome for example)
THE GODFATHER, PART 2
The Thread
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Last edited by Bringer(MC); 08-18-2021 at 05:12.
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Last edited by Bringer(MC); 08-18-2021 at 05:12.
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Last edited by Bringer(MC); 08-18-2021 at 05:12.
You could just put "Julii capitol", sounds better...
And maybe names on the pictures of cities? But looks really good.
Actually, Hastati have melee attack of 7. Don't rely on the online references, several have numerous errors like incorrect hit points for elephants, and incorrect mount effects, etc. You probably pulled the value of 8 in game from a veteran unit with experience.
The source you should use is the export_descr_unit.txt file. It has all the unit stats you need.
The cards look great.
For buildings you might want to look at the buildings file as well (I have not done so yet, so I can't direct you.) Several of the structures have undocumented population effects that are not mentioned in the in game help.
For provinces, there is a file descr_regions.txt that lists the base level of agriculture. It also lists the founding faction and resources. In the descr_strat.txt file you can find the starting population. There are other resources listed in there as well, but they listed by tile, rather than province/settlement.
Rome Total War, it's not a game, it's a do-it-yourself project.
I have another idea; condition cards.
Condition Cards show the conditions of a settlement, for example:
"Squalid
(picture of rat)
Applied: When the development point* level of your town meets 50
Effect: Decreases population loyalty** by 20, and halves the annual development***."
* development points can represent population, so 1 point is 100 people in the settlement. The starting number of development points should be put on the cards, just something to think about.
** population loyalty is always 100 at the start, but this changes with condition cards. If the population loyalty is 70+ then it's OK, but if it's lower you gotta roll a dice. A chart:
60-70: Roll a six you get a rebellion. Roll anything lower and you're fine.
50-60: Roll a five or six and you get a rebellion. Anything lower, you're fine.
40-50: Roll a 4-6 and you get a rebellion. Anything lower, you're fine.
30-40: Roll a 3-6 and you get a rebellion. Anything lower, you're fine.
10-30: Roll a 2-6 and you get a rebellion. Anything lower, you're fine.
Under 10: You have an automatic rebellion.
*** annual development represents population growth. It is exactly the same, using the same percentage system. It always starts at 5% and is changed with condition cards.
THESE ARE JUST SUGGESTIONS REMEMBER
THE GODFATHER, PART 2
The Thread
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Last edited by Bringer(MC); 08-18-2021 at 05:12.
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Last edited by Bringer(MC); 08-18-2021 at 05:12.
It's capital, the capitol is a building in the US.![]()
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Last edited by Bringer(MC); 08-18-2021 at 05:13.
lol that's how americans say capital...It's capital, the capitol is a building in the US
CHANGE THE FONT BACK, otherwise the cards are great !
From wise men, O Lord, protect us -anon
The death of one man is a tragedy; the death of millions, a statistic -Stalin
We can categorically state that we have not released man-eating badgers into the area -UK military spokesman Major Mike Shearer
Way back when I was in elementary school, I was taught that "capital" refers to a city, but "capitol" refers to a building. Such as: In Oregon, the state capital is Salem, and the capitol building is on State Street.Originally Posted by sapi
BTW, I prefer the original font also.
"I didn't want to be here myself, but then my mother told me that I'd better make a reasonable show of it all, so here we go then..."
-Roman General before the final assault in my first campaign
Looks nice![]()
"Never rely on the glory of the morning nor the smiles of your mother-in-law."-Japanese Proverb
I second that motionOriginally Posted by Lonewarrior
![]()
- Fear the one who can break spanish armour -
How much mana for velites?![]()
Regarding capitals: Does the AI move it's captial (unless it has to)?
I know I do, so the Julii capital may be in Transalpine Gaul for all I know...
Sono Pazzi Questi Romani
Paul Peru: Holier than thy bucket!
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Last edited by Bringer(MC); 08-18-2021 at 05:13.
Hey...thats very good...my son has got cards and hes had a look and said if he had seen them in shop he would buy a deck...good idea man you could make some money ya, if you play your cards right....sorry about the pun..lol..Good luck to you.
Boot![]()
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Last edited by Bringer(MC); 08-18-2021 at 05:13.
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