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Thread: Rome:Total War Cards

  1. #1

    Default Rome:Total War Cards

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    Last edited by Bringer(MC); 08-18-2021 at 05:11.

  2. #2
    warning- plot loss in progress Senior Member barocca's Avatar
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    Default Re: Rome:Total War Cards

    They look good,

    These will be printable?
    And are you making them for all factions?
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  3. #3

    Default Re: Rome:Total War Cards

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    Last edited by Bringer(MC); 08-18-2021 at 05:11.

  4. #4
    Barbarian Member Ldvs's Avatar
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    Default Re: Rome:Total War Cards

    Good looking cards . I suggest that you add the specific bonuses (i.e bonus fighting vs cavalry, elephants, frighten nearby infantry, etc...).

  5. #5
    Lesbian Rebel Member Mikeus Caesar's Avatar
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    Default Re: Rome:Total War Cards

    Very cool. I think they look good. I'd be careful if you're planning on printing and selling them though, because you'll prolly be breaking some copyright law.
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  6. #6

    Default Re: Rome:Total War Cards

    Mmm... Magic the Gathering cards...

  7. #7
    Savior of Peasant Phill Member Silver Rusher's Avatar
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    Default Re: Rome:Total War Cards

    I think it would be an idea to make province cards as well, saying what the terrain is like, what the city is and what it borders. You could make it so that you have to put your buildings in a column under the card (and units) to show who is there.
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    Medical Welshman in London. Senior Member Big King Sanctaphrax's Avatar
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    Default Re: Rome:Total War Cards

    Velites Attack 6, Hastati Attack 5?

    Are you sure this is correct? It sounds a bit odd.

    Otherwise though, a great effort. Extremely professional.
    Last edited by Big King Sanctaphrax; 11-28-2004 at 17:48.
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  9. #9

    Default Re: Rome:Total War Cards

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    Last edited by Bringer(MC); 08-18-2021 at 05:12.

  10. #10
    Savior of Peasant Phill Member Silver Rusher's Avatar
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    Default Re: Rome:Total War Cards

    For provinces, you could go into view-settlement on battlemap mode and take a shot of the surrounding area, or in cases where the city itself is eye catching, a shot of the city (rome for example)
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  11. #11

    Default Re: Rome:Total War Cards

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    Last edited by Bringer(MC); 08-18-2021 at 05:12.

  12. #12

    Default Re: Rome:Total War Cards

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  13. #13

    Default Re: Rome:Total War Cards

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  14. #14
    probably bored Member BDC's Avatar
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    Default Re: Rome:Total War Cards

    You could just put "Julii capitol", sounds better...

    And maybe names on the pictures of cities? But looks really good.

  15. #15

    Default Re: Rome:Total War Cards

    Looks great!
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  16. #16
    Alienated Senior Member Member Red Harvest's Avatar
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    Default Re: Rome:Total War Cards

    Actually, Hastati have melee attack of 7. Don't rely on the online references, several have numerous errors like incorrect hit points for elephants, and incorrect mount effects, etc. You probably pulled the value of 8 in game from a veteran unit with experience.

    The source you should use is the export_descr_unit.txt file. It has all the unit stats you need.

    The cards look great.

    For buildings you might want to look at the buildings file as well (I have not done so yet, so I can't direct you.) Several of the structures have undocumented population effects that are not mentioned in the in game help.

    For provinces, there is a file descr_regions.txt that lists the base level of agriculture. It also lists the founding faction and resources. In the descr_strat.txt file you can find the starting population. There are other resources listed in there as well, but they listed by tile, rather than province/settlement.
    Rome Total War, it's not a game, it's a do-it-yourself project.

  17. #17
    Savior of Peasant Phill Member Silver Rusher's Avatar
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    Default Re: Rome:Total War Cards

    I have another idea; condition cards.

    Condition Cards show the conditions of a settlement, for example:

    "Squalid
    (picture of rat)
    Applied: When the development point* level of your town meets 50
    Effect: Decreases population loyalty** by 20, and halves the annual development***."

    * development points can represent population, so 1 point is 100 people in the settlement. The starting number of development points should be put on the cards, just something to think about.

    ** population loyalty is always 100 at the start, but this changes with condition cards. If the population loyalty is 70+ then it's OK, but if it's lower you gotta roll a dice. A chart:

    60-70: Roll a six you get a rebellion. Roll anything lower and you're fine.
    50-60: Roll a five or six and you get a rebellion. Anything lower, you're fine.
    40-50: Roll a 4-6 and you get a rebellion. Anything lower, you're fine.
    30-40: Roll a 3-6 and you get a rebellion. Anything lower, you're fine.
    10-30: Roll a 2-6 and you get a rebellion. Anything lower, you're fine.
    Under 10: You have an automatic rebellion.

    *** annual development represents population growth. It is exactly the same, using the same percentage system. It always starts at 5% and is changed with condition cards.

    THESE ARE JUST SUGGESTIONS REMEMBER
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  18. #18

    Default Re: Rome:Total War Cards

    Null
    Last edited by Bringer(MC); 08-18-2021 at 05:12.

  19. #19

    Default Re: Rome:Total War Cards

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    Last edited by Bringer(MC); 08-18-2021 at 05:12.

  20. #20

    Default Re: Rome:Total War Cards

    It's capital, the capitol is a building in the US.

  21. #21

    Default Re: Rome:Total War Cards

    Null
    Last edited by Bringer(MC); 08-18-2021 at 05:13.

  22. #22
    Cynic Senior Member sapi's Avatar
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    Default Re: Rome:Total War Cards

    It's capital, the capitol is a building in the US
    lol that's how americans say capital...

    CHANGE THE FONT BACK, otherwise the cards are great !
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  23. #23
    Member Member Bartman's Avatar
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    Default Re: Rome:Total War Cards

    Quote Originally Posted by sapi
    lol that's how americans say capital...

    CHANGE THE FONT BACK, otherwise the cards are great !
    Way back when I was in elementary school, I was taught that "capital" refers to a city, but "capitol" refers to a building. Such as: In Oregon, the state capital is Salem, and the capitol building is on State Street.

    BTW, I prefer the original font also.
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  24. #24
    What did I do? Member Lonewarrior's Avatar
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    Default Re: Rome:Total War Cards

    Looks nice
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  25. #25
    Member Member Sir Toma of Spain's Avatar
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    Default Re: Rome:Total War Cards

    Quote Originally Posted by Lonewarrior
    Looks nice
    I second that motion
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  26. #26
    Actual Person Member Paul Peru's Avatar
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    Default Re: Rome:Total War Cards

    How much mana for velites?
    Regarding capitals: Does the AI move it's captial (unless it has to)?
    I know I do, so the Julii capital may be in Transalpine Gaul for all I know...
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  27. #27

    Default Re: Rome:Total War Cards

    Null
    Last edited by Bringer(MC); 08-18-2021 at 05:13.

  28. #28

    Default Re: Rome:Total War Cards

    Hey...thats very good...my son has got cards and hes had a look and said if he had seen them in shop he would buy a deck...good idea man you could make some money ya, if you play your cards right....sorry about the pun..lol..Good luck to you.

    Boot

  29. #29

    Default Re: Rome:Total War Cards

    Null
    Last edited by Bringer(MC); 08-18-2021 at 05:13.

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