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Thread: Culture Public Order Penalties

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  1. #1
    Senior Member Senior Member Jambo's Avatar
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    Default Re: Request for info: Culture and Unrest Public Order penalties

    WOw, so culture penalty isn't related to the population, but more the culture of the buildings present?? I might consider knocking down a few more of these foreign buildings then!! Previously, I've just been using the other culture's buildings and bonuses to train and retrain my troops. No wonder I've been having some issues with public order...

    Exterminating might not be such a good idea then, if you want to replace another culture's advanced buildings. One you knock them down to improve the culture penalty, the population won't be high enough to re-build your own...

    Thanks for the information Jerome.
    =MizuDoc Otomo=

  2. #2
    For TosaInu and the Org Senior Member The_Emperor's Avatar
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    Default Re: Request for info: Culture and Unrest Public Order penalties

    The interesting thing is some things CANNOT be knocked down... Lets say you take Carthage for example (one rebellious hellhole that deserves Burning to the ground if your Roman)...

    When I took it over it was alread well advanced and had a high up Carthaginian Governor's building, now I could not demolish it in order to get a Roman one built without upgrading it to the next level Roman one... But Carthage with a huge population of course means one thing: Revolts before you can upgrade!!

    This culture penalty thing sucks sometimes...
    "Believe those who are seeking the truth; doubt those who find it."

  3. #3
    Senior Member Senior Member Oaty's Avatar
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    Default Re: Request for info: Culture and Unrest Public Order penalties

    Excellent Jerome, much needed info. Now I know why that slow growing city of Nepte is so resentful.

    Although I wonder if certain faction/barbarian types of buildings have a higher penalty associated with them such as the tavern as I completely overlooked that and noticed all cities with one of these still had a culture penalty after many many years about 50 game yeasr easily. But I noticed some cities were able to maintain those henge stones with no culture penalty after many years
    When a fox kills your chickens, do you kill the pigs for seeing what happened? No you go out and hunt the fox.
    Cry havoc and let slip the HOGS of war

  4. #4

    Default Re: Request for info: Culture and Unrest Public Order penalties

    I have some cities as well where I left the other faction's temples and such and have no more culture penalty.

  5. #5

    Default Re: Request for info: Culture and Unrest Public Order penalties

    You can definitely take cities that start off at 40% or 30% culture penalty.

    "Previously, I've just been using the other culture's buildings and bonuses to train and retrain my troops. No wonder I've been having some issues with public order.."

    Yeah. I always knock down the temples/taverns type buildings in the towns I take over and build my own. I usually see a pretty significant decrease in the culture penalty. Things like docks and whatnot appear to be able to stay w/out causing as much trouble.

  6. #6

    Default Re: Request for info: Culture and Unrest Public Order penalties

    This is all AFAIK, feel free to disprove me.

    Ok, culture penalty max is 50%, thats easy. Some of this SEEMS to dissipate over time.

    Some other-culture buildings could be seen as desirable to leave intact (Tavern, odeon ect) BUT I have had a greek city in Julii hands for more than a hundred years, every greek building destroyed or replaced including the governance and farm building, apart from the odeon. The city STILL had a culture penalty of 5% over 50 years later. When in doubt, knock em down.

    Culture penalties from governance buildings seems to be approx 20%. This is evidenced by the taking of a city with NO buildings other than the governers house (pre-2000 pop building). The culture penalty at first was 35%, after a few turns of building and settling, it dropped to 20% and has stayed that way for many years. When the governance building is upgraded this vanishes completely.

    The destruction of none-roman buildings has no immediate effect on culture penalties, the penalty seems to reduce when the building is replaced by a roman one (or one of the correct culture). It may be that it takes a few turns to take effect however, and that just happens to correspond with the replacing of the building.

    Hope this is of use, love the new forum.
    I was trying to find some help in the ancient military journals of General Tacticus, who's intelligent campaigning had been so successful that he'd lent his very name to the detailed prosecution of martial endeavour, and had actually found a section headed "What To Do If One Army Occupies A Well-Fortified And Superior Ground And The Other Does Not", but since the first sentence read "Endeavour to be the one inside" I'd rather lost heart.

  7. #7
    Senior Member Senior Member Oaty's Avatar
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    Default Re: Request for info: Culture and Unrest Public Order penalties

    When a fox kills your chickens, do you kill the pigs for seeing what happened? No you go out and hunt the fox.
    Cry havoc and let slip the HOGS of war

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