Welcome to the Men and Monsters Campaign:

The world is unmoving. Time has always seen the Order of men existing in a medieval-like era. The lush plains that make up Sanctuary are filled with elaborate and beautiful towns, all encircling the wonderous Castle of Equilibrium. The people farm, learn and train in the academy to become a soldier or scholar of 'The Order'.

'Sanctuary'
The Castle of Equilibrium has been the home to the members of the elected Council since its very beginnings. These educated men and women oversee the affairs of Sanctuary and it's border realms.

The border realms themselves offer a harder life for its people. Completely encircling Sanctuary, these border lands provide the essential stone and metals that furnish every building and suit of armour. Laws and protection are provided in these realms by Lords of 'The Order'.

These Lords share many of the same standard units, but they also have their own unique units which greatly changes their strengths. Lord Karlsson can train his infamous 'Border Cavalry', Lord Banok can train his excellent 'Lifebringer Crossbows' and Lord Rothmer can train his unmistakable 'Vanguard Swordsmen'.

Their forts and strongholds are Sanctuary's main line of defence against the many dangers that lurk in the frontier lands and the epic world beyond.
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'Frontier Lands'
Sanctuary is not the only habitat of men however. Adventurers and traders have moved further afield into the hazardous but rewarding environment. Such outer realms inhabited by men are refered to as the 'Frontier Lands'.

The 'Dark Forest' is a prime frontier region made up of vast woodland that spans dozens of provinces. Many brave adventurers and traders have attempted passage deeper into this frontier region but very few return or get far. The gold and gem rich mines are the lure for many men. The forest also holds less desirable things however. Crude and vicious monsters inhabit the central and western areas. The frontier trading posts and towns are, as a result, rife with mercenaries and bandits.

Monsters are not the only danger in this world however. A powerful being known as the Witch-Queen begrudges all with her unnatural minions. From the rocky eastern regions, she commands them out of her castle to stalk the living.
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Those brave enough, or desperate enough to inhabit the frontier towns bordering the rocky eastern regions fall victim all too often to these unnatural beings. The people are, as a result, wary of outsiders. Early curfews and town patrols are enforced by well paid 'Grudgebringer' mercenaries who are led by a captain. Their presence along with the hardy frontiersmen and adventurers provide sufficient force to ensure the towns are well defended. Passage between towns however is a very risky business and the price of escorts is reflective.
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'The Summoner'
In the days before your campaign starts, the omen came to pass that would warn of The Summoner's comming. For five days, the sky turned violet and red lightning danced through the clouds. The thunder shook the ground, as if the very balance of nature was being broken. On the fifth day, above the din of all this came the sound of a booming voice. The Summoner's words had finally reached the people of Sanctuary from a great distance, for he stood in the Temple of Origin, in the realm of ancient sands. These were the words he had spoken five days ago before his Dark Crusade had begun:

"I have come! I have entered your land! I am he who has summoned those who drank of the 'Dark Chalice'! I bring them now to wreak destruction in your world! Let their weapons taste all creatures that live! On man and beast alike! Tremble!!! For you all are at the end of your time!"

FACTION LIST:

Humans

-Sanctuary (Senate)
...Sanctuary Knights
...Sentinel Footsoldiers (Female)
...Mounted Sentinels (Female)
...Civil Guard
...Academy Cadets

-The Order (Three Lords)
...Knights of The Order
...Perimeter Cavalry
...Greatswords Infantry
...Swordsmen
...Halberdies
...Bowmen
...Crossbows
...Stronghold Guard
...Karlsson's Border Cavalry
...Banok's Lifebringer Crossbows
...Rothmer's Vanguard Swordsmen
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-Frontier Towns
...Adventurers
...Scouting Cavalry
...Seeker Champions
...Hunter Infantry
...Crossbolt Infantry
...Escort Riders
...Promise Band Cavalry (Female)

-Grudgebringer Mercenaries
...Grudgebringer Cavalry
...Grudgebringer Infantry
...Grudgebringer Spearmen
...Grudgebringer Crossbows
...Grudgebringer Javelineers
...Grudgebringer Archers
...Grudgebringer Pursuer Cavalry
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-Outlaws
...Pistoliers Cavalry
...Outlaw Thugs
...Musket Ambushers
...Flagellants
...Mounted Thiefs

Monsters

-Grojaks
...Bad Moon Batch
...Full Moon Batch
...Adolescent Batch (Spearchuckers)
...Worker/Hunter Batch (Archers)
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-Nontomians
...Savage Nontomians
...Demented Nontomians
...Outcasts

-Wood Naarls
...Wood Naarls
...Naarl Treeman
...Twisted Vine Naarls
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Unnatural

-Witch Queen
...Vampire Cavalry
...Vampire Maids
...Wraith Cavalry
...Wraith Druids
...Unforgiven
...Spooks
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-Cursed Legion
...Legionaires (Ghoul)
...Legionary Riders (Ghoul)


The Forgotten

-The Summoner
...Dark Chalice Cavalry
...Ferewight Chariots
...Wights Infantry
...Skeleton Warriors
...Screaming Wights
...Skeleton Archers
...Skeleton Cavalry
...Spearbeast Infantry
...Screaming Skull Catapult
...FereStompa

FACTIONS/UNITS UPDATED AS WORK CONTINUES!